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Experimenting the Interaction Effect Between a Physical and a Human-Controlled Virtual Actor in Theatrical Performances

Communication avec acte
Auteur
TERNOVA, Anastasiia
11141 Université Paris 8 Vincennes-Saint-Denis [UP8]
ccGORISSE, Geoffrey
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]

URI
http://hdl.handle.net/10985/23030
Date
2022-10-10

Résumé

With this paper, we aim at introducing an empirical experiment to explore the impact of different interactions between a physical actor and a virtual avatar (digital character controlled by a second actor equipped with a motion-capture suit) on spectators' sense of social presence in the frame of theatrical performances. This investigation relies on previous creation-researches that permitted us to put forward a hypothesis that different types of interactions could impact spectators' attitude, making them drive their attention towards the physical and/or the virtual environment during the performance. With the proposed experiment we want to apply an empirical scientific approach to our artistic practice in order to share guidelines, techniques and exercises with theater makers confronting physical actors and digital characters in their practice.

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  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Rapport d'étape du projet "Devenez Avatar" 
    Ouvrage scientifique
    ccGORISSE, Geoffrey (S.N, 2015)
    Le projet « Devenez Avatar » concerne l’immersion avatariale abordée à travers une approche expérimentale transdisciplinaire. Son objectif, à la croisée de la création en images et technologies interactives, des sciences ...
  • First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users 
    Article dans une revue avec comité de lecture
    ccGORISSE, Geoffrey; ccCHRISTMANN, Olivier; ccAMATO, Etienne Armand; ccRICHIR, Simon (Frontiers Media S.A, 2017)
    Current design of virtual reality (VR) applications relies essentially on the transposition of users’ viewpoint in first-person perspective (1PP). Within this context, our research aims to compare the impact and the ...
  • From Robot to Virtual Doppelganger: Impact of Avatar Visual Fidelity and Self-esteem on Perceived Attractiveness 
    Communication avec acte
    ccGORISSE, Geoffrey; ccCHRISTMANN, Olivier; ccHOUZANGBE, Samory; ccRICHIR, Simon (2018)
    This paper presents the first study of a series of experiments aiming to investigate the impact of avatar visual fidelity on user experience with emphasis on the sense of embodiment in immersive virtual environments (IVE). ...
  • Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments 
    Article dans une revue avec comité de lecture
    ccDUBOSC, Charlotte; ccGORISSE, Geoffrey; ccCHRISTMANN, Olivier; ccFLEURY, Sylvain; POINSOT, Killian; ccRICHIR, Simon (Elsevier BV, 2021)
    Effective collaboration in immersive virtual environments requires to be able to communicate flawlessly using both verbal and non-verbal communication. We present two experiments investigating the impact of facial ...
  • Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments 
    Communication avec acte
    ccGORISSE, Geoffrey; ccDUBOSC, Charlotte; ccCHRISTMANN, Olivier; ccFLEURY, Sylvain; POINSOT, Killian; ccRICHIR, Simon (The Eurographics Association, 2020)
    Effective collaboration in immersive virtual environments requires to be able to communicate flawlessly using both verbal and non-verbal communication. We present an experiment investigating the impact of anthropomorphism ...

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