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The End of The Digital Generation Gap

Article dans une revue avec comité de lecture
Auteur
ccFLEURY, Sylvain
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
ccRICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]

URI
http://hdl.handle.net/10985/23101
Date
2023
Journal
Journal of Ergonomics Studies and Research

Résumé

It is commonly accepted that the more an Information and Communication Technology (ICT) is recent the more it is suitable for young people and unsuitable for older people. However, several facts suggest that this idea is no longer valid and will not be in the future. User-centered design methods are increasingly used in companies, ICT tends to be more and more user-friendly, and it seems that digital natives (or millennials) are not really outdated by the next generations in terms of digital skills. These elements lead us to assume that the digital generation gap may have been a parenthesis in history related to the democratization of the first and complicated computers in the 80s. If generation is no longer a factor of ICT adoption, old age however is still related to sensory and motor impairments. Thus, the issue that is becoming increasingly important for technology designers should be better consideration of accessibility.

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  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)

Documents liés

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  • Effets de stimuli externes non pertinents sur la créativité. 
    Communication avec acte
    MILLE, Charles; ccFLEURY, Sylvain; PASI, Simon; FOURNIER, Kevin; IZZOUZI, Lisa; DUCHAUSSOY, Sébastien; JEAN-LOUIS, Thomas; ccCHRISTMANN, Olivier; ccRICHIR, Simon (ARPEGE Science Publishing, 2019)
    Lors d’activités de créativité, les stimuli externes à la tâche peuvent être considérés comme potentiellement inspirants ou à l’inverse gênants. L’hypothèse de la présente étude était que les activités créatives, lorsqu’elles ...
  • I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance 
    Article dans une revue avec comité de lecture
    ccGORISSE, Geoffrey; WELLENREITER, Simon; ccFLEURY, Sylvain; L´ECUYER, Anatole; ccRICHIR, Simon; ccCHRISTMANN, Olivier (Institute of Electrical and Electronics Engineers, 2023-10-02)
    Virtual reality (VR) provides users with the ability to substitute their physical appearance by embodying virtual characters (avatars) using head-mounted displays and motion-capture technologies. Previous research demonstrated ...
  • Comparing Creativity, User-experience and Communicability Linked to Digital Tools during the Fuzzy Phases of Innovation 
    Communication avec acte
    MILLE, Charles; ccCHRISTMANN, Olivier; ccFLEURY, Sylvain; ccRICHIR, Simon (SCITEPRESS - Science and Technology Publications, 2021)
    Innovation is defined by a range of activities having different goals but driven by the same purpose. For example, in the ending phases, the aim will be to put forward precise concepts, while upstream of innovation, the ...
  • Investigating the Impact of Visual Representations during Ideation: Towards Immersive eXperience Design 
    Communication avec acte
    PALLOT, Marc; DUPONT, Laurent; ccFLEURY, Sylvain; ARAQUE-TELLEZ, Gina; ccRICHIR, Simon (IEEE, 2021)
    While there is a plethora of publications devoted to the benefits of visualization; its drawbacks, apparently, did not receive the same attention. Nonetheless, a list of potential drawbacks exists in the current body of ...
  • Innovative Process for Furniture Design: Contributions of 3D Scan and Virtual Reality 
    Article dans une revue avec comité de lecture
    ccFLEURY, Sylvain; POUSSARD, Benjamin; BLANCHARD, Philippe; DUPONT, Laurent; BROEKEMA, Peter; ccRICHIR, Simon (CAD Solutions, LLC, 2022)
    Technological development offers new opportunities that could change design processes. The present study explores the possibilities of technologies like virtual reality and 3D scan in the furniture design process. For this ...

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