Design of Game-Based Virtual Forests for Psychological Stress Therapy
Article dans une revue avec comité de lecture
Auteur
Résumé
Numerous studies have reported the beneficial effects of natural environments on human health and wellbeing. Virtual games may offer a practical approach to experience the illusion of being in a natural setting for those with limited access to nature. This study presents an evaluation of a nature-based virtual environment application to modulate the participant’s affective and psychological state. We developed a game-based virtual therapy using the Unity 3D game engine by implementing forest therapy activities and designing the forest environment like a real-life forest. Eight healthy adults participated in this study and were observed remotely. The participants’ mood states before and after the game were evaluated using the Profile of Mood States (POMS). In addition, the satisfaction and usability of the game-based virtual forest were assessed using the Game-User Experience Satisfaction Scale and System Usability Scale, respectively. The results revealed that participants experienced significantly improved moods (p < 0.05) and decreased stress levels (p < 0.05) after playing the game. Moreover, the results indicated multiple positive correlations between the game experience and immersion subscales, revealing that audio and visual aesthetics offered an environment for users to feel more immersed. The study suggests using virtual forest games to promote positive mood and mental health.
Fichier(s) constituant cette publication
Cette publication figure dans le(s) laboratoire(s) suivant(s)
Documents liés
Visualiser des documents liés par titre, auteur, créateur et sujet.
-
Gamification, sensory feedback, adaptive function on virtual reality rehabilitation: a brief review Communication avec acteZUKI, Fatin Shamimi Mohd; MERIENNE, Frédéric; SULAIMAN, Suziah; RICCA, Aylen; AWANG RAMBLI, Dayang Rohaya; SAAD, Mohamad Naufal Mohamad (IEEE, 2022-12-01)Feedback is often linked to rewards element in gamification to motivate users. However, there are more to feedbacks than rewards elements. Feedback can provide user with useful information and at the same time feedback ...
-
Article dans une revue avec comité de lectureALYAN, Emad; COMBE, Theo; AWANG RAMBLI, Dayang Rohaya; SULAIMAN, Suziah; DIYANA, Nadia (MDPI AG, 2021)The authors of this paper sought to investigate the impact of virtual forest therapy based on realistic versus dreamlike environments on reducing stress levels. Today, people are facing an increase in stress levels in ...
-
Article dans une revue avec comité de lectureSYED ABDULLAH, Sharifah Shuthairah; AWANG RAMBLI, Dayang Rohaya; SULAIMAN, Suziah; ALYAN, Emad; DIYANA, Nadia (MDPI AG, 2021)This study aims to review the key findings of past studies that assessed the impact of virtual environments, such as nature and forests for stress therapy. Previous research has found that virtual reality (VR) experiences ...
-
Communication avec acteMOOSAVI, Mahdiyeh Sadat; CHONG, Marcus Yung; NAZRI, Ainul Khairiyah Mohd; MERIENNE, Frédéric; CHRISTOPHE, GUILLET; AWANG RAMBLI, Dayang Rohaya; SULAIMAN, Suziah (IEEE, 2022-12-01)This study investigates subjects’ behavior in visual audio conflict conditions in stressful and stressless environments. To increase subjects’ stress and anxiety in subjects we placed subjects in a chaotic city and to ...
-
Sensory Feedback and Interactivity: Enhancing Motivation and Engagement for VR Stroke Rehabilitation Communication avec acteMOHD ZUKI, Fatin Shamimi; SULAIMAN, Suziah; RAMBLI, Dayang Rohaya Awang; MOHAMAD SAAD, Mohamad Naufal (IEEE, 2021)Stroke is a condition that happens when the brain is cut off from blood supply. Patients are at risk of disabilities. To help patient recover, gain mobility, and independence, rehabilitation starts as soon as possible. ...