Embracing virtual reality
Chapitre d'ouvrage scientifique
Résumé
This chapter investigates the potential impacts of virtual reality (VR) technology on the design process, particularly in engineering and design fields. VR, defined as a computer-generated simulation, has already found applications in various professional domains such as engineering, training, marketing, and ergonomics. However, its potential influence on the design process remains to be explored. The aim of this investigation is to assess the impacts of VR on professionals, users, technology, and the design profession as a whole. The chapter proposes a set of general guidelines for incorporating VR in the design process and emphasizes the need for human-centered approaches to enhance the acceptability and acceptance of VR. While VR offers tangible advantages and benefits, it also presents limitations and challenges that must be addressed for it to be established as a strategic design tool. The chapter concludes by suggesting the development of a taxonomy for evaluating and utilizing VR and emphasizes the importance of considering human-centered approaches and integrating artificial intelligence tools to enhance design activities further. VR has the potential to foster divergent and convergent thinking, facilitate co-creative activities, improve prototyping and concept evaluation, and enhance immersive product presentations, thereby transforming the roles of designers and the design profession as a whole.
Fichier(s) constituant cette publication
- Nom:
- LISPEN_SVR_2024_CHARDONNET.pdf
- Taille:
- 2.646Mo
- Format:
- Description:
- Chapitre d'ouvrage
- Fin d'embargo:
- 2024-06-12
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Documents liés
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Communication avec acteFIGUEROA, Pablo; HERNANDEZ, Tiberio; DORADO, José Luis; LOPEZ, J. Sebastian; MERIENNE, Frédéric; CHARDONNET, Jean-Rémy (2018)This poster formulates the concept of heterogeneous distributed mixed reality (HDMR) applications in order to state some interesting research questions in this domain. HDMR applications give synchronous access to shared ...
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Communication avec acteSTADLER, Sebastian; CORNET, Henriette; MAZEAS, Damien; FRENKLER, Fritz; CHARDONNET, Jean-Rémy (Cambridge University Press (CUP), 2020)Computer-Aided Design (CAD) constitutes an important tool for industrial designers. Similarly, Virtual Reality (VR) has the capability to revolutionize how designers work with its increased sense of scale and perspective. ...
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BrevetAn interaction peripheral device capable of controlling an element for touching and grasping multidimensional virtual objects, including at least two interaction modules, each interaction module being intended to be actuated ...
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Article dans une revue avec comité de lectureLÉON, Jean-Claude; DUPEUX, Thomas; PERRET, Jérôme; CHARDONNET, Jean-Rémy (American Society of Mechanical Engineers, 2016)The simulation of grasping operations in virtual reality (VR) is required for many applications, especially in the domain of industrial product design, but it is very difficult to achieve without any haptic feedback. Force ...
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BrevetL’invention concerne un périphérique d’interaction (1) apte à contrôler un élément de toucher et de préhension d’objets virtuels multidimensionnels, comportant au moins deux modules d’interaction (20), chaque module ...