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Environment Spatial Restitution for Remote Physical AR Collaboration

Article dans une revue avec comité de lecture
Auteur
ccCABY, Bruno
365900 Orange Labs
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
ccBATAILLE, Guillaume
365900 Orange Labs
ccDANGLADE, Florence
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
ccCHARDONNET, Jean-Rémy
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]

URI
http://hdl.handle.net/10985/26441
DOI
10.1109/tvcg.2025.3549533
Date
2025-05
Journal
IEEE Transactions on Visualization and Computer Graphics

Résumé

The emergence of spatial immersive technologies allows new ways to collaborate remotely. However, they still need to be studied and enhanced in order to improve their effectiveness and usability for collaborators. Remote Physical Collaborative Extended Reality (RPC-XR) consists in solving augmented physical tasks with the help of remote collaborators. This paper presents our RPC-AR system and a user study evaluating this system during a network hardware assembly task. Our system offers verbal and non-verbal interpersonal communication functionalities. Users embody avatars and interact with their remote collaborators thanks to hand, head and eye tracking, and voice. Our system also captures an environment spatially, in real-time and renders it in a shared virtual space. We designed it to be lightweight and to avoid instrumenting collaborative environments and preliminary steps. It performs capture, transmission and remote rendering of real environments in less than 250ms. We ran a cascading user study to compare our system with a commercial 2D video collaborative application. We measured mutual awareness, task load, usability and task performance. We present an adapted Uncanny Valley questionnaire to compare the perception of remote environments between systems. We found that our application resulted in better empathy between collaborators, a higher cognitive load and a lower level of usability, remaining acceptable, to the remote user. We did not observe any significant difference in performance. These results are encouraging, as participants' observations provide insights to further improve the performance and usability of RPC-AR.

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LISPEN_TVCG_2025_CABY.pdf
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Fin d'embargo:
2025-11-01
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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

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  • RemoteAR : Reconstruction d'environnement pour la collaboration en Réalité Augmentée 
    Communication avec acte
    CABY, Bruno; BATAILLE, Guillaume; ccDANGLADE, Florence; ccMERIENNE, Frédéric; CHARDONNET, Jean-Rémy (2024-03-25)
    La restitution d’environnements réels au sein d’un espace virtuel partagé est un enjeu majeur pour la collaboration en réalité étendue. L’objectif de cette recherche est de proposer un système de captation d’un environnement ...
  • ARPuzzle: Evaluating the Effectiveness of Collaborative Augmented Reality 
    Communication avec acte
    BATAILLE, Guillaume; LAMMINI, Abdelhadi; ccCHARDONNET, Jean-Rémy (2023-10-16)
    Collaborative Augmented Reality (CAR) offers disruptive ways for people to collaborate. However, this emerging technology must improve its acceptance, efficiency, and usability to scale up and, for example, support augmented ...
  • Augmented reality as an aid for the use of machine tools 
    Article dans une revue avec comité de lecture
    ccCHARDONNET, Jean-Rémy; FROMENTIN, Guillaume; MARTINS DO OUTEIRO, Jose Carlos (Research and Science Today, 2017)
    This article presents a work in progress of using augmented reality as a way to help handling computer numerical control (cnc) machine tools. Several reasons justify the use of augmented reality in machine tools: (i) a ...
  • Evaluating Telecollaboration Modalities for the Realization of an Industrial Maintenance Operation in a Constrained Environment 
    Communication avec acte
    KLEIN, Guillaume; ccCHARDONNET, Jean-Rémy; PLOUZEAU, Jérémy; ccMERIENNE, Frédéric (Springer Nature Switzerland, 2023-09-05)
    The continuous improvement of reactivity and resilience of the maintenance teams is one of many industrial companies’ priorities, especially in the scope of urgent interventions. To save valuable time usually lost travelling, ...
  • Design and Evaluation of a Novel Haptic Interface for Horse-Drawn Carriage Simulation 
    Article dans une revue avec comité de lecture
    RYARD, Julien; SECHEPPET, Mélanie; BENEZET, Clémence; AZEMA, Guillaume; LEBLANC, Serge; ccCHARDONNET, Jean-Rémy (Institute of Electrical and Electronics Engineers (IEEE), 2021)
    Animal welfare has become an increasingly important concern in the sports field. Learning horse-drawn carriage driving requires much time and effort for both the drivers and the horses because the associated gestures to ...

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