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Refining Research in Gameful Design

Communication avec acte
Author
ccBUSSER, Auriane
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
ccKADRI, Abdelmajid
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
ccRICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
ccFLEURY, Sylvain
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]

URI
http://hdl.handle.net/10985/26681
DOI
10.1007/978-3-031-92578-8_3
Date
2025-05-25

Abstract

Transforming daily chores into game-like activities has long been a tantalizing promise. Whether it is completing homework, washing dishes, or even filing taxes, many of these tasks have been incorporated into serious games or gamified interventions. Yet, the question remains: why do such efforts often fall short, leaving mundane tasks as unappealing as ever? In this article, we argue that the literature on game interventions could benefit from a methodological shift to better understand the impact of game mechanics on human psychology. We illustrate this point by presenting two experimental protocols that isolate game elements, providing a clearer understanding of their effects on the desired outcomes. The results of both studies are not disclosed here, as our focus is solely on the protocols themselves.

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