Monitoring a Realistic Virtual Hand using a Passive Haptic Device to Interact with Virtual Worlds
Communication avec acte
Date
2012Résumé
We present a prototype of a hands-on immersive peripheral device for controlling a virtual hand with high dexterity. This prototype is as easy as a mouse to use and allows the control of a high number of degrees of freedom (dofs) with tactile feedback. The goals corresponding to design issues, physiological behaviors, include the choice of sensors’ technology and their position on the device, low forces exerted while using the device, relevant multi-sensorial feedback, performance of achieved tasks.
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BrevetAn interaction peripheral device capable of controlling an element for touching and grasping multidimensional virtual objects, including at least two interaction modules, each interaction module being intended to be actuated ...
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Article dans une revue avec comité de lectureLÉON, Jean-Claude; DUPEUX, Thomas; PERRET, Jérôme; CHARDONNET, Jean-Rémy (American Society of Mechanical Engineers, 2016)The simulation of grasping operations in virtual reality (VR) is required for many applications, especially in the domain of industrial product design, but it is very difficult to achieve without any haptic feedback. Force ...
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BrevetL’invention concerne un périphérique d’interaction (1) apte à contrôler un élément de toucher et de préhension d’objets virtuels multidimensionnels, comportant au moins deux modules d’interaction (20), chaque module ...
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Communication avec acteAchieving grasping tasks in real time with haptic feedback may require the control of a large number of degrees of freedom (DOFs) to model hand and finger movements. This is mandatory to grasp objects with dexterity. Here, ...
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Communication avec acteThis paper presents a prototype of a hands-on immersive peripheral device for controlling a virtual hand with high dexterity. Based on the results of users’ tests on previous versions of our device and on the analysis of ...