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Dynamic tabletop interfaces for increasing creativity

Article dans une revue avec comité de lecture
Auteur
SCHMITT, Lara
ccBUISINE, Stéphanie
CHABOISSIER, Jonathan
VERNIER, Frédéric
ccAOUSSAT, Améziane
127758 Laboratoire Conception de Produits et Innovation [LCPI]

URI
http://hdl.handle.net/10985/6761
DOI
10.1016/j.chb.2012.05.007
Date
2012
Journal
Computers in Human Behavior

Résumé

We designed a tabletop brainwriting interface to examine the effects of time pressure and social pressure on the creative performance. After positioning this study with regard to creativity research and human activity in dynamic environments, we present our interface and experiment. Thirty-two participants collaborated (by groups of four) on the tabletop brainwriting task under four conditions of time pressure and two conditions of social pressure. The results show that time pressure increased the quantity of ideas produced and, to some extent, increased the originality of ideas. However, it also deteriorated user experience. Besides, social pressure increased quantity of ideas as well as motivation, but decreased collaboration. We discuss the implications for creativity research and Human–Computer Interaction. Anyhow, our results suggest that the Press factor, operationalized by Time- or Social-pressure, should be considered as a powerful lever to enhance the effectiveness of creative problem solving methods.

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  • Laboratoire Conception de Produits et Innovation (LCPI)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Computer-supported creativity: Evaluation of a tabletop mind-map application 
    Article dans une revue avec comité de lecture
    ccBUISINE, Stéphanie; BESACIER, Guillaume; NAJM, Marianne; VERNIER, Frédéric; ccAOUSSAT, Améziane (Springer Link, 2007)
    The aim of this study is to investigate the usability and usefulness of interactive tabletop technologies to support group creativity. We implemented a tabletop interface enabling groups of 4 participants to build mind-maps ...
  • How do interactive tabletop systems influence collaboration? 
    Article dans une revue avec comité de lecture
    ccBUISINE, Stéphanie; BESACIER, Guillaume; VERNIER, Frédéric; ccAOUSSAT, Améziane (Elsevier, 2012)
    This paper examines some aspects of the usefulness of interactive tabletop systems, if and how these impact collaboration. We chose creative problem solving such as brainstorming as an application framework to test several ...
  • Supports technologiques collaboratifs à la méthode des Personas 
    Article dans une revue avec comité de lecture
    BARRE, Jessy; ccBUISINE, Stéphanie; GUEGAN, Jérôme; ccMANTELET, Fabrice; ccSEGONDS, Frederic; ccAOUSSAT, Améziane (Europia, 2016)
    In this paper, we present two experiments to test the impact of collaborative technology to support the Persona method. In the first experiment, 24 designers used the Persona method to anticipate user needs for the design ...
  • Using avatars to tailor ideation process to innovation strategy 
    Article dans une revue avec comité de lecture
    ccBUISINE, Stéphanie; GUEGAN, Jérôme; BARRE, Jessy; ccSEGONDS, Frederic; ccAOUSSAT, Améziane (SPRINGER, 2016)
    To face innovation challenges of the twenty-first century, companies should learn from proven successful strategies and draw on technological evolutions as well. Our proposal consists in aligning ideation to innovation ...
  • Generating prospective scenarios of use in innovation projects 
    Article dans une revue avec comité de lecture
    NELSON, Julien; ccBUISINE, Stéphanie; GAZO, Claude; ccAOUSSAT, Améziane (Presses Universitaires de France, 2014)
    Prospective ergonomics is concerned with the anticipation of future needs and activities to assist the early stages of user-centered innovation design projects. Few studies have proposed methodologies to assist prospective ...

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