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How 3D Interaction Metaphors Affect User Experience in Collaborative Virtual Environment

Article dans une revue avec comité de lecture
Author
HRIMECH, Hamid
ALEM, Leila
6181 CSIRO Information and Commuciation Technologies [CSIRO ICT Centre]
ccMERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]

URI
http://hdl.handle.net/10985/6854
DOI
10.1155/2011/172318
Date
2011
Journal
Advances in Human-Computer Interaction

Abstract

In this paper we presents the results of our experimental study which aims to understand the impact of three interaction 3D metaphors (ray casting, GoGo, and virtual hand) on the user experience in a semi-immersive collaborative virtual environment (the Braccetto System). For each session, participants are grouped in twos to reconstruct a puzzle by an assemblage of cubes. The puzzle to reconstruct corresponds to a gradient of colors. We found that there is a significant difference in the user experience by changing the interaction metaphor on the copresence, awareness, involvement, collaborative effort, satisfaction usability, and preference. These findings provide a basis for designing 3D navigation techniques in a CVE.

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