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Understanding the affordances of navigation metaphors in a collaborative virtual environment

Article dans une revue avec comité de lecture
Auteur
HRIMECH, Hamid
ALEM, Leila
6181 CSIRO Information and Commuciation Technologies [CSIRO ICT Centre]
ccMERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]

URI
http://hdl.handle.net/10985/6856
Date
2010
Journal
International Journal of Virtual Reality

Résumé

When designing a collaborative virtual environment (CVE) one important decision is to identify the right interaction technique to be used. This paper takes the position that the interaction techniques used in a CVE have an effect on user’s collaborative experience. Paper investigates the effect of three 3D navigation techniques on user’s experience when interacting in a CVE. We report the affordances of navigation techniques using different aspects of user’s experience such as awareness, perception of collaborative effort, presence and satisfaction. 40 subjects were grouped in pairs of two users to perform a collaborative navigation task. Our results show that giving the user’s a direct control of their actions influences positively their copresence and awareness. A direct visual feedback of the partner’s point of view is beneficial for the copresence and the awareness. Finally, the space reference and the orientation in the virtual environment (VE) have an impact on the user involvement. These results provide an initial set of guidelines for the design of collaborative virtual environments.

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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • How 3D Interaction Metaphors Affect User Experience in Collaborative Virtual Environment 
    Article dans une revue avec comité de lecture
    HRIMECH, Hamid; ALEM, Leila; ccMERIENNE, Frédéric (Hindawi, 2011)
    In this paper we presents the results of our experimental study which aims to understand the impact of three interaction 3D metaphors (ray casting, GoGo, and virtual hand) on the user experience in a semi-immersive ...
  • The Effects of the Use of Serious Game in Eco-Driving Training 
    Article dans une revue avec comité de lecture
    HRIMECH, Hamid; BELOUFA, Sabrina; BOUCHEIX, Jean-Michel; CAUCHARD, Fabrice; VEDRENNE, Joël; KEMENY, Andras; ccMERIENNE, Frédéric (Frontiers Media S.A, 2016)
    Serious games present a promising approach to training and learning. The player is engaged in a virtual environment for a purpose beyond pure entertainment, all while having fun. In this paper, we investigate the effects ...
  • Haptic Interface to Interact with a Virtual Vehicle Cockpit 
    Communication avec acte
    DIRAA, Fatima-Ezzahra; HRIMECH, Hamid; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2013)
    This paper presents a device for interacting with a virtual cockpit of a vehicle with tactile feedback while driving. The design of this interface takes into account the criteria for virtual reality not inducing cognitive ...
  • Multi-user interface for co-located real-time work with digital mock-up: a way to foster collaboration? 
    Article dans une revue avec comité de lecture
    LI, Bo; ccMERIENNE, Frédéric; ccLOU, Ruding; ccSEGONDS, Frederic (Springer Verlag, 2016)
    Nowadays more and more industrial design activities adopt the strategy of Concurrent Engineering (CE), which changes the way to carry out all the activities along the product’s lifecycle from sequential to parallel. Various ...
  • Design in context of use: An experiment with a multi-view and multi-representation system for collaborative design 
    Article dans une revue avec comité de lecture
    LI, Bo; MATEEV, Céline; ccMERIENNE, Frédéric; ccLOU, Ruding; ccSEGONDS, Frederic (Elsevier, 2018)
    The current trend of product design leads to a change in the collaborative working style. To find the most efficient way to exchange information on the digital mock-up of a product, a synchronous co-located collaborative ...

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