Enhanced game mode for Eco-driving simulator
Communication avec acte
Auteur
Date
2012Résumé
The use of driving simulators is part of RENAULT’s approach for eco-driving development. The geDRIVER project objectives were to: develop ECO mode for all, taking into account eco-driving criteria; develop a training business offer and develop specific assistance HMI (Human Machine Interface). In terms of driving simulation, this induced a need to develop a wide range deployment training tools integrating multisensorial feedback, enhanced gameplay for scenario design, and driving analysis tool into ECO² simulator. Several experiments were carried out, in order to evaluate validity of simulation for an eco-driving training purpose. Results show that visual indicators is the most appropriate and that the eco-driving rule “gear up at 2500 rpm” is the most efficient. At last, the simulator appears to be an efficient tool, to understand and integrate eco-driving rules, and to improve economies in terms of CO2 emissions.
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Communication avec acteBOUCHEIX, Jean-Michel; BELOUFA, Sabrina; CAUCHARD, Fabrice; ARGON, Stéphane; VAILLEAU, Benjamin; VEDRENNE, Joël; KEMENY, Andras; MERIENNE, Frédéric (INRS, 2013)Dans le cadre le cadre du projet GeDriver, cette étude a testé expérimentalement l’efficacité de guidages attentionnels externes, associés à une leçon multimédia préalable, sur l’apprentissage de règles d’éco-conduite. ...
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Article dans une revue avec comité de lectureBELOUFA, Sabrina; CAUCHARD, Fabrice; VEDRENNE, Joël; VAILLEAU, Benjamin; KEMENY, Andras; BOUCHEIX, Jean-Michel; MERIENNE, Frédéric (Elsevier, 2017)The present paper deals with how to design and test an eco-driving training tool in the form of a digital educational game, including a specific guidance system interface to each eco-driving rules. We tested whether learners ...
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Article dans une revue avec comité de lectureHRIMECH, Hamid; BELOUFA, Sabrina; BOUCHEIX, Jean-Michel; CAUCHARD, Fabrice; VEDRENNE, Joël; KEMENY, Andras; MERIENNE, Frédéric (Frontiers Media S.A, 2016)Serious games present a promising approach to training and learning. The player is engaged in a virtual environment for a purpose beyond pure entertainment, all while having fun. In this paper, we investigate the effects ...
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