Designing a graphical interface for creativity support tools for designers: a case study
Article dans une revue avec comité de lecture
Date
2012Journal
International Journal of Web Engineering and TechnologyRésumé
This study proposes a co-designing, an iterative methodology to design graphical user interface for creativity support tools for designers. Given the high level of expectation from designers, the interface quality was one of the most challenging aspects of the work, in conjunction with the utility of the functionalities. An iterative design and evaluation process was used to create the icon-based interface, during which the needs of the designers and the functionalities of the system were integrated until a complete operational prototype emerged. This process provided three sequential prototypes. In order to achieve this, we derived qualitative and quantitative results from various methods: creative sessions, semantic and emotional evaluations, questionnaires, semi-directive interviews, subjective performance assessments, longitudinal tests, and focus group assessments. Finally, our iterative design and evaluation process can be considered to be a very efficient means of integrating end users' spontaneous feedback about icon redesigns in the early phases of development. The design outcome enabled the end users to ensure that key features of the creativity support tool were both usable and appealing.
Fichier(s) constituant cette publication
Cette publication figure dans le(s) laboratoire(s) suivant(s)
Documents liés
Visualiser des documents liés par titre, auteur, créateur et sujet.
-
Article dans une revue avec comité de lectureThis study aims to explore how designers mentally categorise design information during the early sketching performed in the generative phase. An action research approach is particularly appropriate for identifying the ...
-
Article dans une revue avec comité de lectureThis study aims to explore how designers mentally categorise design information during the early sketching performed in the generative phase. An action research approach is particularly appropriate for identifying the ...
-
Emotion finds a way to users from designers: assessing product images to convey designer's emotion Article dans une revue avec comité de lectureKIM, Jieun; BOUCHARD, Carole; RYU, Hokyoung; OMHOVER, Jean-François; AOUSSAT, Améziane (Inderscience, 2012)Along with a growing interest in emotional design and pleasurable products, it is necessary to understand how designers are able to maintain emotional impacts of their design solutions throughout the design process, and ...
-
Communication sans acteKIM, Jieun; BOUCHARD, Carole; OMHOVER, Jean-François; AOUSSAT, Améziane (CIRP - Collège International pour la Recherche en Productique, 2009)In this paper, firstly we provide a wide range of literature review on designer’s cognitive activity in order to bridge informative and generative phase in the early stages of design. In the generation phase of the creative ...
-
Communication avec acteIn this paper we will present a state of the art of the descriptive and generative models for shape. We will present several different approaches for the manipulation of shape in computational systems: numerical models, ...