Navigation and interaction in a real-scale digital mock-up using natural language and user gesture
Communication avec acte
Date
2014Résumé
This paper tries to demonstrate a very new real-scale 3D system and sum up some firsthand and cutting edge results concerning multi-modal navigation and interaction interfaces. This work is part of the CALLISTO-SARI collaborative project. It aims at constructing an immersive room, developing a set of software tools and some navigation/interaction interfaces. Two sets of interfaces will be introduced here: 1) interaction devices, 2) natural language (speech processing) and user gesture. The survey on this system using subjective observation (Simulator Sickness Questionnaire, SSQ) and objective measurements (Center of Gravity, COG) shows that using natural languages and gesture-based interfaces induced less cyber-sickness comparing to device-based interfaces. Therefore, gesture-based is more efficient than device-based interfaces.
Fichier(s) constituant cette publication
Cette publication figure dans le(s) laboratoire(s) suivant(s)
Documents liés
Visualiser des documents liés par titre, auteur, créateur et sujet.
-
Communication sans acte3D systems due to its complicated electronical, mechanical and vision accessories have enormous degree of complexity both in design and evaluation. Navigation system usually plays an important role in most 3D ...
-
Communication sans acteThis paper focuses on the measurement and the mathematical definition of cognitive parameters of designing a navigation systembased on these parameters. The nausea level due to different velocities of a 3D scene, the user ...
-
Article dans une revue avec comité de lecturePEDROTTI, Marco; MIRZAEI, Mohammad Ali; TEDESCO, Adrien; BENEDETTO, Simone;
MERIENNE, Frédéric;
CHARDONNET, Jean-Rémy (Taylor & Francis, 2014)
This article proposes a method based on wavelet transform and neural networks for relating pupillary behavior to psychological stress. The proposed method was tested by recording pupil diameter and electrodermal activity ... -
Communication avec acteVirtual reality aims at reproducing reality and simulating actions like object manipulation tasks. Despite abundant past research on designing 3D interaction devices and methods to achieve close-to-real manipulation in ...
-
Article dans une revue avec comité de lectureNavigation in a 3D immersive virtual environment is known to be prone to visually induced motion sickness (VIMS). Several psychophysiological and behavioral methods have been used to measure the level of sickness of a user, ...
