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Virtual Distance Estimation in a CAVE

Communication avec acte
Auteur
MARSH, William Eric
ccMERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
ccCHARDONNET, Jean-Rémy

URI
http://hdl.handle.net/10985/8656
DOI
10.1007/978-3-319-11215-2_25
Date
2014

Résumé

Past studies have shown consistent underestimation of distances in virtual reality, though the exact causes remain unclear. Many virtual distance cues have been investigated, but past work has failed to account for the possible addition of cues from the physical environment. We describe two studies that assess users’ performance and strategies when judging horizontal and vertical distances in a CAVE. Results indicate that users attempt to leverage cues from the physical environment when available and, if allowed, use a locomotion interface to move the virtual viewpoint to facilitate this.

Fichier(s) constituant cette publication

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LE2I_LNAI_2014_MARSH.pdf
Taille:
937.5Ko
Format:
PDF
Fin d'embargo:
2015-10-01
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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Distance Perception During Cooperative Virtual Locomotion 
    Communication avec acte
    MARSH, William Eric; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (IEEE, 2015)
    Virtual distances are often misperceived, though most past research ignores co-located cooperative systems. Because active locomotion plays a role in spatial perception, cooperative viewpoint control may impact perceived ...
  • Angular Velocity Perception Threshold and Sense of Presence for a Three Degrees of Freedom (DOF). Driving Simulator in Virtual Environment 
    Article dans une revue avec comité de lecture
    AYKENT, Baris; KEMENY, Andras; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2018)
    Angular velocity perception plays an important role for a better sense of presence in driving simulators. This paper deals with the angular velocity perception threshold and sense of presence. A three degrees of freedom ...
  • Test-bench for evaluating navigation and interaction in large virtual databases 
    Communication sans acte
    MIRZAEI, Mohammad Ali; PÈRE, Christian; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2012)
    3D systems due to its complicated electronical, mechanical and vision accessories have enormous degree of complexity both in design and evaluation. Navigation system usually plays an important role in most 3D ...
  • Designing a 3D Navigation System Using Cognitive Factors 
    Communication sans acte
    MIRZAEI, Mohammad Ali; PÈRE, Christian; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2012)
    This paper focuses on the measurement and the mathematical definition of cognitive parameters of designing a navigation systembased on these parameters. The nausea level due to different velocities of a 3D scene, the user ...
  • Evaluation of Smartphone-based interaction techniques in a CAVE in the context of immersive digital project review 
    Communication avec acte
    GEORGE, Paul; KEMENY, Andras; COLOMBET, Florent; MOUTTAPA THOUVENIN, Indira; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (SPIE, 2014)
    Immersive digital project reviews consist in using virtual reality (VR) as a tool for discussion between various stakeholders of a project. In the automotive industry, the digital car prototype model is the common thread ...

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