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Using Web 3D technologies for involving consumers within the innovation process: an example through an e-commerce application

Article dans une revue avec comité de lecture
Auteur
LOUP-ESCANDE, Emilie
ROLLAND, Romain
YVAIN, Etienne
ccRICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
ccCHRISTMANN, Olivier

URI
http://hdl.handle.net/10985/9086
Date
2012
Journal
International Journal of Design and Innovation Research

Résumé

This paper aims to show to what extent the Web3D is an advantage for implementing the Living Lab approach. In order to achieve this objective, we develop a project the context of an Action-Research. A state-of-the-art of Web3D solutions for e-commerce enabled us to select the most suitable functionalities and properties for designing a 3D gates configurator for consumers. A panel of Twenty-seven participants evaluated this tool. Results show that an interactive 3-dimensional visualization of the object is an advantage for the sale, because a single image does not usually allow user to imagine the product in its future environment. The use of Web3D for e-commerce enables consumers to be involved in the design process for co-creating solutions, which is one of the main aspects of the Living Lab approach.

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  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)

Documents liés

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  • E-commerce and Web3D for involving the customer in the design process : The case of a gates 3D configurator 
    Communication avec acte
    ROLLAND, Romain; YVAIN, Etienne; LOUP-ESCANDE, Emilie; ccRICHIR, Simon; ccCHRISTMANN, Olivier (2012)
    This paper aims to show to what extent the Web3D is an advantage for Living Lab paradigm. From this viewpoint, we present various applications of online ecommerce or using the Web3D. A state of the art on these existing ...
  • Virtual reality learning software for individuals with intellectual disabilities : comparison between touchscreen and mouse interactions 
    Article dans une revue avec comité de lecture
    LOUP-ESCANDE, Emilie; DAMIANO, Romain; HERNOUX, Franck; LOUP-ESCANDE, Emilie; ccRICHIR, Simon; ccCHRISTMANN, Olivier (2014)
    The aim of this article is to analyze the impact of two user interfaces - a tactile interface and a computer mouse - in a virtual environment allowing self-learning tasks, such as dishwashing, by workers with mental ...
  • Virtual reality learning software for individuals with intellectual disabilities: comparison between touchscreen and mouse interactions 
    Communication avec acte
    LOUP-ESCANDE, Emilie; DAMIANO, Romain; HERNOUX, Franck; ccRICHIR, Simon; ccCHRISTMANN, Olivier (The University of Reading, 2012)
    The aim of this article is to analyze the impact of two user interfaces - a tactile interface and a computer mouse - on a virtual environment allowing self-learning tasks as dishwashing by workers with mental deficiencies. ...
  • Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform 
    Communication avec acte
    POUSSARD, Benjamin; LOUP, Guillaume; EYNARD, Rémy; PALLOT, Marc; HERNOUX, Franck; LOUP-ESCANDE, Emilie; ccRICHIR, Simon; ccCHRISTMANN, Olivier (2014)
    This paper aims to identify and define the characteristics of 3D Real Time Tele-Immersive Environments (RT-TIE), which is central to the 3D-LIVE European Research Project. A RT-TIE allows a “twilight space” which is a space ...
  • Towards a Model of User Experience in Immersive Virtual Environments 
    Article dans une revue avec comité de lecture
    TCHA-TOKEY, Katy; LOUP, Guillaume; LOUP-ESCANDE, Emilie; ccRICHIR, Simon; ccCHRISTMANN, Olivier (Hindawi, 2018)
    Tere are increasing new advances in virtual reality technologies as well as a rise in learning virtual environments for which several studies highlighted the pedagogical value, knowledge transfer, and learners’ engaged-behaviors. ...

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