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Distance Perception During Cooperative Virtual Locomotion

Communication avec acte
Auteur
MARSH, William Eric
ccMERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
ccCHARDONNET, Jean-Rémy

URI
http://hdl.handle.net/10985/9435
Date
2015

Résumé

Virtual distances are often misperceived, though most past research ignores co-located cooperative systems. Because active locomotion plays a role in spatial perception, cooperative viewpoint control may impact perceived distances. Additionally, the center of projection is generally optimized for a single tracked user, meaning that a single action will result in different visual feedback for each user. We describe a study investigating the effect of a co-located cooperative locomotion interface on virtual distance perception. Results indicate that a slight center-of-projection offset did affect distance estimates for the untracked user, but that the cooperation actions themselves did not play a role. This study brings new insights to designing interfaces which facilitate accurate spatial perception in cooperative applications.

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LE2I_3DUI_2015_MARSH.pdf
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Fin d'embargo:
2016-04-16
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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Virtual Distance Estimation in a CAVE 
    Communication avec acte
    MARSH, William Eric; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (Springer International Publishing, 2014)
    Past studies have shown consistent underestimation of distances in virtual reality, though the exact causes remain unclear. Many virtual distance cues have been investigated, but past work has failed to account for the ...
  • Navigation and interaction in a real-scale digital mock-up using natural language and user gesture 
    Communication avec acte
    MIRZAEI, Mohammad Ali; GENTY, Ariane; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2014)
    This paper tries to demonstrate a very new real-scale 3D system and sum up some firsthand and cutting edge results concerning multi-modal navigation and interaction interfaces. This work is part of the CALLISTO-SARI ...
  • Test-bench for evaluating navigation and interaction in large virtual databases 
    Communication sans acte
    MIRZAEI, Mohammad Ali; PÈRE, Christian; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2012)
    3D systems due to its complicated electronical, mechanical and vision accessories have enormous degree of complexity both in design and evaluation. Navigation system usually plays an important role in most 3D ...
  • Effect of proprioceptive vibrations on simulator sickness during navigation task in virtual environment 
    Communication avec acte
    ccPLOUZEAU, Jeremy; PAILLOT, Damien; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2015)
    In virtual reality the navigation task can generate motion sickness also called simulator sickness or cyber-sickness. This in mainly due to the lack of sensory feedbacks during the task. The presented work aims at studying ...
  • Visually Induced Motion Sickness Estimation and Prediction in Virtual Reality using Frequency Components Analysis of Postural Sway Signal 
    Communication avec acte
    MIRZAEI, Mohammad Ali; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2015)
    The paper proposes a method for estimating and predicting visually induced motion sickness (VIMS) occurring in a navigation task in a 3D immersive virtual environment, by extracting features from the body postural sway ...

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