• français
    • English
    français
  • Login
Help
View Item 
  •   Home
  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)
  • View Item
  • Home
  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Dynamic Adaptive Mesh Streaming for Real-time 3D Teleimmersion

Communication avec acte
Author
CROWLE, Simon
DOUMANOGLOU, Alexandros
71899 University of Thessaloniki
POUSSARD, Benjamin
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
BONIFACE, Michael
ZARPALAS, Dimitrios
71899 University of Thessaloniki
DARAS, Petros
71899 University of Thessaloniki

URI
http://hdl.handle.net/10985/9665
DOI
10.1145/2775292.2775296
Date
2015

Abstract

Recent advances in full body 3D reconstruction methods have lead to the realisation of high quality, real-time, photo realistic capture of users in a range of tele-immersion (TI) contexts including gaming and mixed reality environments. The full body reconstruction (FBR) process is computationally expensive requiring comparatively high CPU, GPU and network resources in order to maintain a shared, virtual reality in which high quality 3D reproductions of users can be rendered in real-time. A significant optimisation of the delivery of FBR content has been achieved through the realtime compression and de-compression of 3D geometry and textures. Here we present a new, adaptive compression methodology that allows a TI system called 3D-LIVE to modify the quality and speed of a FBR TI pipeline based on the data carrying capability of the network. Our rule-based adaptation strategy uses network performance sampling processes and a configurable rule engine to dynamically alter the compression of FBR reconstruction on-the-fly. We demonstrate the efficacy of the approach with an experimental evaluation of system and conclude with a discussion of future directions for adaptive FBR compression.

Files in this item

Name:
LAMPA-P&I_WEB3D_2014+jun_POUSS ...
Size:
1.641Mb
Format:
PDF
View/Open

Collections

  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)

Related items

Showing items related by title, author, creator and subject.

  • 3DLive: A multi-modal sensing platform allowing tele-immersive sports applications 
    Communication avec acte
    POUSSARD, Benjamin; VATJUS-ANTTILA, Jukka; ASTERIADIS, Stylianos; ZARPALAS, Dimitrios; DARAS, Petros; ccRICHIR, Simon (2014)
    3DLive project is developing a user-driven mixed reality platform, intended for augmented sports. Using latest sens-ing techniques, 3DLive will allow remote users to share a three-dimensional sports experience, interacting ...
  • A design and evaluation framework for a tele-immersive mixed reality platform 
    Communication avec acte
    CROWLE, Simon; BONIFACE, Michael; POUSSARD, Benjamin; ASTERIADIS, Stylianos (2014)
    Tele-immersive, mixed reality interactive systems bring remote users together to share a common experience in an environment that synthesizes aspects of the real and virtual worlds. The 3D-LIVE platform is an example of ...
  • A design and evaluation framework for a tele-immersive mixed reality platform 
    Communication avec acte
    CROWLE, Simon; BONIFACE, Michael; POUSSARD, Benjamin; ASTERIADIS, Stylianos (Springer International Publishing, 2014-09)
    Tele-immersive, mixed reality interactive systems bring remote users together to share a common experience in an environment that synthesizes aspects of the real and virtual worlds. The 3D-LIVE platform is an example of ...
  • Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform 
    Communication avec acte
    POUSSARD, Benjamin; LOUP, Guillaume; EYNARD, Rémy; PALLOT, Marc; HERNOUX, Franck; LOUP-ESCANDE, Emilie; ccRICHIR, Simon; ccCHRISTMANN, Olivier (2014)
    This paper aims to identify and define the characteristics of 3D Real Time Tele-Immersive Environments (RT-TIE), which is central to the 3D-LIVE European Research Project. A RT-TIE allows a “twilight space” which is a space ...
  • Augmented sport : exploring collective user experience 
    Communication avec acte
    PALLOT, Marc; EYNARD, Rémy; POUSSARD, Benjamin; ccRICHIR, Simon; ccCHRISTMANN, Olivier (2013)
    This paper explores existing theories, frameworks and models for handling collective user experience in the context of Distributed Interactive Multimedia Environments (DIME) and more specifically ...

Browse

All SAMCommunities & CollectionsAuthorsIssue DateCenter / InstitutionThis CollectionAuthorsIssue DateCenter / Institution

Newsletter

Latest newsletterPrevious newsletters

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales