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Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform

Communication avec acte
Auteur
POUSSARD, Benjamin
LOUP, Guillaume
EYNARD, Rémy
PALLOT, Marc
HERNOUX, Franck
178374 Laboratoire des Sciences de l'Information et des Systèmes : Ingénierie Numérique des Systèmes Mécaniques [LSIS- INSM]
LOUP-ESCANDE, Emilie
ccRICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
ccCHRISTMANN, Olivier

URI
http://hdl.handle.net/10985/9762
DOI
10.1145/2617841.2620720
Date
2014

Résumé

This paper aims to identify and define the characteristics of 3D Real Time Tele-Immersive Environments (RT-TIE), which is central to the 3D-LIVE European Research Project. A RT-TIE allows a “twilight space” which is a space where users can be physically and virtually present. The main characteristics of these kinds of environments are: the use of real time interactions and immersive technologies, high costs (in most of the cases), a design process oriented on end-users and a disruptive user experience. Finally, a list of guidelines based on literature is suggested for the design of an augmented golf platform that is implemented in the context of the 3D-LIVE project.

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LAMPA-P&I_VRIC_2014_CHRISTMANN.pdf
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  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Virtual reality learning software for individuals with intellectual disabilities : comparison between touchscreen and mouse interactions 
    Article dans une revue avec comité de lecture
    LOUP-ESCANDE, Emilie; DAMIANO, Romain; HERNOUX, Franck; LOUP-ESCANDE, Emilie; ccRICHIR, Simon; ccCHRISTMANN, Olivier (2014)
    The aim of this article is to analyze the impact of two user interfaces - a tactile interface and a computer mouse - in a virtual environment allowing self-learning tasks, such as dishwashing, by workers with mental ...
  • Virtual reality learning software for individuals with intellectual disabilities: comparison between touchscreen and mouse interactions 
    Communication avec acte
    LOUP-ESCANDE, Emilie; DAMIANO, Romain; HERNOUX, Franck; ccRICHIR, Simon; ccCHRISTMANN, Olivier (The University of Reading, 2012)
    The aim of this article is to analyze the impact of two user interfaces - a tactile interface and a computer mouse - on a virtual environment allowing self-learning tasks as dishwashing by workers with mental deficiencies. ...
  • Augmented sport : exploring collective user experience 
    Communication avec acte
    PALLOT, Marc; EYNARD, Rémy; POUSSARD, Benjamin; ccRICHIR, Simon; ccCHRISTMANN, Olivier (2013)
    This paper explores existing theories, frameworks and models for handling collective user experience in the context of Distributed Interactive Multimedia Environments (DIME) and more specifically ...
  • Towards a Model of User Experience in Immersive Virtual Environments 
    Article dans une revue avec comité de lecture
    TCHA-TOKEY, Katy; LOUP, Guillaume; LOUP-ESCANDE, Emilie; ccRICHIR, Simon; ccCHRISTMANN, Olivier (Hindawi, 2018)
    Tere are increasing new advances in virtual reality technologies as well as a rise in learning virtual environments for which several studies highlighted the pedagogical value, knowledge transfer, and learners’ engaged-behaviors. ...
  • 3D-LIVE : live interactions through 3D visual environments 
    Communication avec acte
    PALLOT, Marc; DARAS, Petros; LOUP-ESCANDE, Emilie; ccRICHIR, Simon (2012)
    This paper explores Future Internet (FI) 3D-Media technologies and Internet of Things (IoT) in real and virtual environments in order to sense and experiment Real-Time interaction within live situations. The combination ...

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