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Augmented sport : exploring collective user experience

Communication avec acte
Auteur
PALLOT, Marc
243922 Collaborative Engineering
EYNARD, Rémy
POUSSARD, Benjamin
ccRICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
ccCHRISTMANN, Olivier

URI
http://hdl.handle.net/10985/9988
DOI
10.1145/2466816.2466821
Date
2013

Résumé

This paper explores existing theories, frameworks and models for handling collective user experience in the context of Distributed Interactive Multimedia Environments (DIME) and more specifically Augmented Sport applications. Besides discussing previous experimental work in the domain of Augmented Sport, we introduce Future Media Internet (FMI) technologies in relation with Mixed Reality (MR) platforms, user experience (UX), quality of Service (QoS) and quality of Experience (QoE) within 3D Tele-Immersive Environments that are part of the broader DIME domain. Finally, we present the 3D LIVE project QoS-UX-QoE approach and model that will be applied along three use cases (Skiing, Jogging and Golfing) experiments for anticipating the potential user adoption.

Fichier(s) constituant cette publication

Nom:
LAMPA-P&I_VRIC_2013+mar_EYNARD ...
Taille:
4.454Mo
Format:
PDF
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  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform 
    Communication avec acte
    POUSSARD, Benjamin; LOUP, Guillaume; EYNARD, Rémy; PALLOT, Marc; HERNOUX, Franck; LOUP-ESCANDE, Emilie; ccRICHIR, Simon; ccCHRISTMANN, Olivier (2014)
    This paper aims to identify and define the characteristics of 3D Real Time Tele-Immersive Environments (RT-TIE), which is central to the 3D-LIVE European Research Project. A RT-TIE allows a “twilight space” which is a space ...
  • Impact of Verbal Communication on User Experience in 3D Immersive Virtual Environments 
    Communication avec acte
    EYNARD, Rémy; PALLOT, Marc; CHRISTMANN, Olivier; RICHIR, Simon (2015)
    Understanding the user experience has become over the last decade a major concern for both scientific community and industry. In the field of virtual reality, user experience models have already been established, however, ...
  • Impact of Verbal Communication on User Experience in 3D Immersive Virtual Environments 
    Communication avec acte
    EYNARD, Rémy; PALLOT, Marc; ccRICHIR, Simon; ccCHRISTMANN, Olivier (2015)
    Understanding the user experience has become over the last decade a major concern for both scientific community and industry. In the field of virtual reality, user experience models have already been established, however, ...
  • What are the Challenges and Enabling Technologies to Implement the Do-It-Together Approach Enhanced by Social Media, its Benefits and Drawbacks? 
    Article dans une revue avec comité de lecture
    PALLOT, Marc; ccFLEURY, Sylvain; POUSSARD, Benjamin; ccRICHIR, Simon (Cairn, 2022-01-01)
    Inspired by the Do-It-Yourself (DIY) movement, the Do-It-Together (DIT) collaborative approach was successfully trialed in 2018, hence opening the door to the application of User Driven Innovation for realizing product ...
  • Visualizing the invisible: User-centered design of a system for the visualization of flows and concentrations of particles in the air 
    Article dans une revue avec comité de lecture
    ccCHRISTMANN, Olivier; ccFLEURY, Sylvain; MIGAUD, Jérôme; RAIMBAULT, Vincent; POUSSARD, Benjamin; GUITTER, Thibaut; ccGORISSE, Geoffrey; ccRICHIR, Simon (SAGE Publications, 2022)
    This study presents two experiments addressing the representation of scientific data, in particular airflows, with a user-centered design approach. Our objective is to provide users feedback to data visualization designers ...

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