Simulation of Roughness and Surface Texture Evolution at Macroscopic Scale During Cylinder Honing Process
Communication avec acte
Abstract
The honing process produces surface liners with specific functional properties. Engine performances and life expectancy are directly impacted by the quality of honed surface. The form quality, the roughness and the surface appearance manufactured by honing determine the friction of the piston in the liner. The process is however mechanically complex and the selection of the process parameters is currently based on empirical methods. The aim of this paper is thus to develop a macroscopic simulation environment which will help end-users during this setting-up stage. The development of this virtual tool is based on a space-time discretization and a macroscopic cutting model taking into account local contacts between the workpiece and the abrasive stones. The space-time discretization allows representing the machine environment including the tool, the workpiece and the machine kinematics. The cutting model allows converting kinematics and abrasive contacts in dynamic data and material removal rate by calculation. The cutting model is initially adjusted based on simple experiments. The stock removal equation is then extrapolated to the whole range of stone cutting conditions. This approximation allows simulating the real process and a whole honing cycle. Results are validated by comparison with industrial context experiments. The simulation of the whole honing cycle allows predicting the form quality, one of the roughness criteria and the surface appearance. Moreover, simulation results are represented by means of maps that allow looking at quality criteria for each point of the surface.
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