• français
    • English
    English
  • Ouvrir une session
Aide
Voir le document 
  •   Accueil de SAM
  • Laboratoire Conception de Produits et Innovation (LCPI)
  • Voir le document
  • Accueil de SAM
  • Laboratoire Conception de Produits et Innovation (LCPI)
  • Voir le document
JavaScript is disabled for your browser. Some features of this site may not work without it.

Immersive moodboards, a comparative study of industrial design inspiration material

Article dans une revue avec comité de lecture
Auteur
RIEUF, Vincent
BOUCHARD, Carole
ccAOUSSAT, Améziane
127758 Laboratoire Conception de Produits et Innovation [LCPI]

URI
http://hdl.handle.net/10985/9117
Date
2016
Journal
Journal of Design Research

Résumé

A recent trend in our industrial culture has been the gradual emergence of digital tools in various fields of human activity. They aim to reduce development time, cost, or to insure a low error, high quality process. Many fields have been improved thanks to this new computerized approach. This paper is centered on how industrial design could be assisted by virtual reality tools. More specifically it presents a new vision of early design methodologies through immersive technologies. It also presents the results of an experimentation aiming to compare traditional moodboards with a newly developed immersive moodboard. When analyzing and comparing the relationship of the industrial designer to a traditional and an immersive moodboard, our result highlights the fact that immerging the industrial designer in an immersive moodboard induces a high emotional activity without radically modifying the meaning of the represented trend. The moodboard data spatialization stimulates and engages the designer into interacting with the immersive moodboard. The virtual reality system provides the illusion of a potential reality, which can be used by the designer as a reflection basis for his work. We believe that delivering this immersive experience during the early design process will help the industrial designer make style related decisions.

Fichier(s) constituant cette publication

Nom:
LCPI-JDR-RIEUF-2016.pdf
Taille:
1.783Mo
Format:
PDF
Description:
Document article principal
Voir/Ouvrir

Cette publication figure dans le(s) laboratoire(s) suivant(s)

  • Laboratoire Conception de Produits et Innovation (LCPI)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Towards a model of how designers mentally categorise design information 
    Article dans une revue avec comité de lecture
    KIM, Jieun; BOUCHARD, Carole; OMHOVER, Jean-François; ccAOUSSAT, Améziane (Elsevier, 2010)
    This study aims to explore how designers mentally categorise design information during the early sketching performed in the generative phase. An action research approach is particularly appropriate for identifying the ...
  • User experienced dimensions in product design : a consolidation of what academic researchers know and what design practitioners do 
    Article dans une revue avec comité de lecture
    BONGARD-BLANCHY, Kerstin; BOUCHARD, Carole; BONNARDEL, Nathalie; LOCKNER, Damien; ccAOUSSAT, Améziane (Inderscience, 2015)
    Experience has become the new paradigm of product design. Designers seek to anticipate emotions or associations a user might have when in contact with their design. The factors that influence human product perception are ...
  • How do Designers Categorize Information in the Generation Phase of the Creative Process? 
    Communication sans acte
    KIM, Jieun; BOUCHARD, Carole; OMHOVER, Jean-François; ccAOUSSAT, Améziane (CIRP - Collège International pour la Recherche en Productique, 2009)
    In this paper, firstly we provide a wide range of literature review on designer’s cognitive activity in order to bridge informative and generative phase in the early stages of design. In the generation phase of the creative ...
  • Limits of Kansei – Kansei unlimited 
    Article dans une revue avec comité de lecture
    BONGARD-BLANCHY, Kerstin; BOUCHARD, Carole; ccAOUSSAT, Améziane (2013)
    This article discusses momentary limitations of the Kansei Engineering methods. There are for example the focus on the evaluation of colour and form factors, as well as the highly time consuming creation of the questionnaires. ...
  • Inspiration, images and design : an investigation of designers' information gathering strategies 
    Article dans une revue avec comité de lecture
    MOUGENOT, Céline; BOUCHARD, Carole; WESTERMAN, Steve; ccAOUSSAT, Améziane (Inderscience, 2008)
    Computational tools should efficiently support, and even enhance, designers' creativity. As a ground for such developments, design cognition studies aim at describing designers' mental strategies within the design process. ...

Parcourir

Tout SAMLaboratoiresAuteursDates de publicationCampus/InstitutsCe LaboratoireAuteursDates de publicationCampus/Instituts

Lettre Diffuser la Science

Dernière lettreVoir plus

Statistiques de consultation

Publications les plus consultéesStatistiques par paysAuteurs les plus consultés

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales