Kansei information processes in early design : design cognition and computation
Chapitre d'ouvrage scientifique
Résumé
This chapter considers the Kansei information processes involved in the early design process. It emphasizes the necessity of formalizing the earliest phases of design, i. e. the information phase. After a longitudinal research led since 1997, a theoretical model of the information phase of design was proposed. This model was then refined through experiments that we led from various research projects that were developed during the last years thanks to national and European supports. In the framework of the research presented here, the objective was to refine the model especially by considering the cognitive implicit operations which occur in the early generative phases, i. e. between the inspirational phases and the sketching ones. The paper starts with the definition of the following terms: design process, design information, sectors of analogy, kansei information, kansei structures and kansei rules. Kansei information characterizes the whole corpus of information which the designers deal with in the early design process. Especially, from the information phase, the creative process based on metaphors and analogies is decrypted and formalized, with the extraction of generic rules that, after understanding, may be used more systematically in the generative phase of design through future computer aided design tools. Finally we discuss some advances related to cognition and computation of Kansei processes in design.
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Article dans une revue avec comité de lectureThis study aims to explore how designers mentally categorise design information during the early sketching performed in the generative phase. An action research approach is particularly appropriate for identifying the ...
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Article dans une revue avec comité de lectureThis study aims to explore how designers mentally categorise design information during the early sketching performed in the generative phase. An action research approach is particularly appropriate for identifying the ...
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Article dans une revue avec comité de lectureThis study proposes a co-designing, an iterative methodology to design graphical user interface for creativity support tools for designers. Given the high level of expectation from designers, the interface quality was one ...
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Emotion finds a way to users from designers: assessing product images to convey designer's emotion Article dans une revue avec comité de lectureKIM, Jieun; BOUCHARD, Carole; RYU, Hokyoung; OMHOVER, Jean-François; AOUSSAT, Améziane (Inderscience, 2012)Along with a growing interest in emotional design and pleasurable products, it is necessary to understand how designers are able to maintain emotional impacts of their design solutions throughout the design process, and ...
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Communication sans acteKIM, Jieun; BOUCHARD, Carole; OMHOVER, Jean-François; AOUSSAT, Améziane (CIRP - Collège International pour la Recherche en Productique, 2009)In this paper, firstly we provide a wide range of literature review on designer’s cognitive activity in order to bridge informative and generative phase in the early stages of design. In the generation phase of the creative ...