SAM: Recent submissions
Now showing items 357-363 of 6182
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Communication avec acte(2023-10-16)Users would experience individually different sickness symptoms during or after navigating through an immersive virtual environment, generally known as cybersickness. Previous studies have predicted the severity of ...
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Article dans une revue avec comité de lecture(Springer Science and Business Media LLC, 2023-11)Micro-cutting is characterised by undeformed chip thicknesses in the micron range. This range leaves little choice of in situ observation techniques. One solution is therefore to observe these zones a posteriori after the ...
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Communication avec acte(2023-10-16)Collaborative Augmented Reality (CAR) offers disruptive ways for people to collaborate. However, this emerging technology must improve its acceptance, efficiency, and usability to scale up and, for example, support augmented ...
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Article dans une revue avec comité de lecture(Elsevier BV, 2024-01)Industry 4.0 technologies are key elements for companies’ competitiveness. Among these technologies, Augmented Reality (AR) already shows great potential and results to assist workers through a large panel of industrial ...
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Don't Denigrate the CAVE! A Comparative Examination of CAVE and HMD for Navigation in Virtual Worlds Communication avec acte(Jean-Marie Normand and Maki Sugimoto and Veronica Sundstedt, 2023-12-06)This paper conducts a comprehensive analysis of user experiences by comparing navigation and cybersickness between two distinct categories of immersive devices: CAVE and HMD. Using consistent methodology and analysis for ...
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Article dans une revue avec comité de lecture(Wiley, 2023-07-13)Performing in situ scanning electron microscope (SEM) tests is an interesting way to visualise strain heterogeneities under mechanical loading. An essential step before performing the tests is to define the acquisition ...
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Communication avec acte(2023-04-04)MEMOTVIT', un jeu de cartes comportant des définitions, permettant à des apprenants d'acquérir des connaissances sur des champs lexicaux inhérents à une discipline, et ce par le biais d'une activité ludique, en équipe. ...