SAM: Recent submissions
Now showing items 43-49 of 6416
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Implicit Learning of Professional Skills through Immersive Virtual Reality: a Media Comparison Study Communication avec acte(IEEE, 2025-03-08)This study investigates the effectiveness of Immersive Virtual Reality (IVR) compared to traditional slideshow lessons in teaching implicit knowledge. For this purpose, the research focuses on professional decision-making ...
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Article dans une revue avec comité de lecture(Elsevier BV, 2025-04)The thoracolumbar fascia (TLF) and the erector spinae aponeurosis (ESA) play an important role in the biomechanics of the spine and could be a source of low back pain. Although the TLF and ESA are key structures in several ...
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Article dans une revue avec comité de lecture(Springer Nature, 2024-11)The Benchmarck on the Aerodynamics of a Rectangular 5:1 Cylinder is studied using a data-driven technique which bridges numerical simulation and available experimental results. Because of intrinsic features of the tools ...
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Real-time forging process control: integrating billet-related surrogate and machine behavior models Article dans une revue avec comité de lecture(Springer Science and Business Media LLC, 2025-04)This study introduces a predictive surrogate model for real-time control in cold upsetting processes, incorporating both material and machine behaviors. Traditional approaches often simplify machine behavior as rigid or ...
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Article dans une revue avec comité de lecture(Elsevier BV, 2024-12)Background: Adults with spinal deformity (ASD) are known to have spinal malalignment, which can impact their quality of life and their autonomy in daily life activities. Among these tasks, ascending and descending stairs ...
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Article dans une revue avec comité de lecture(Elsevier BV, 2025-01)Background: Adult spinal deformity (ASD) is associated with muscles' degeneration that affects postural control and outcomes of an eventual corrective surgery. Evaluation of ASD is usually based on static radiographs and ...
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Communication sans acte(2024-10-29)Embodied representations are known to impact user behavior in Virtual Reality (VR) through stereotypes associated with their appearance, a phenomenon known as the Proteus effect, or through perceived affordances. This ...