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Sensory Feedback and Interactivity: Enhancing Motivation and Engagement for VR Stroke Rehabilitation

Communication avec acte
Author
MOHD ZUKI, Fatin Shamimi
528589 Universiti Teknologi PETRONAS [UTP]
SULAIMAN, Suziah
528589 Universiti Teknologi PETRONAS [UTP]
RAMBLI, Dayang Rohaya Awang
528589 Universiti Teknologi PETRONAS [UTP]
MOHAMAD SAAD, Mohamad Naufal
528589 Universiti Teknologi PETRONAS [UTP]
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]

URI
http://hdl.handle.net/10985/20798
DOI
10.1109/iccoins49721.2021.9497200
Date
2021

Abstract

Stroke is a condition that happens when the brain is cut off from blood supply. Patients are at risk of disabilities. To help patient recover, gain mobility, and independence, rehabilitation starts as soon as possible. Unfortunately for some patients, they are forced to undergo long-term rehabilitation period. Since the activities during therapy are repetitive, many patient losses their motivation to continue therapy thus unable to recover. Virtual reality has been found to increase motivation for stroke rehabilitation. Its key elements, especially sensory feedback and interactivity have been found to increase motivation and engagement especially when applied to gamification. However, practitioners in related field have raised concern on the relevancy of some VR elements used for rehabilitation. Inappropriate elements may not be effective for the program; thus, requires further investigation. This paper explores various elements that could encourage motivation, bring better engagement, and enhance task performance of stroke patients via VR-based rehabilitation. A literature survey was conducted. The findings signal for the importance of sensory feedback and interactivity when used in VR environment for stroke patients in their rehabilitation programme.

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