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Sensory Feedback and Interactivity: Enhancing Motivation and Engagement for VR Stroke Rehabilitation

Communication avec acte
Auteur
MOHD ZUKI, Fatin Shamimi
528589 Universiti Teknologi PETRONAS [UTP]
SULAIMAN, Suziah
528589 Universiti Teknologi PETRONAS [UTP]
RAMBLI, Dayang Rohaya Awang
528589 Universiti Teknologi PETRONAS [UTP]
MOHAMAD SAAD, Mohamad Naufal
528589 Universiti Teknologi PETRONAS [UTP]
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]

URI
http://hdl.handle.net/10985/20798
DOI
10.1109/iccoins49721.2021.9497200
Date
2021

Résumé

Stroke is a condition that happens when the brain is cut off from blood supply. Patients are at risk of disabilities. To help patient recover, gain mobility, and independence, rehabilitation starts as soon as possible. Unfortunately for some patients, they are forced to undergo long-term rehabilitation period. Since the activities during therapy are repetitive, many patient losses their motivation to continue therapy thus unable to recover. Virtual reality has been found to increase motivation for stroke rehabilitation. Its key elements, especially sensory feedback and interactivity have been found to increase motivation and engagement especially when applied to gamification. However, practitioners in related field have raised concern on the relevancy of some VR elements used for rehabilitation. Inappropriate elements may not be effective for the program; thus, requires further investigation. This paper explores various elements that could encourage motivation, bring better engagement, and enhance task performance of stroke patients via VR-based rehabilitation. A literature survey was conducted. The findings signal for the importance of sensory feedback and interactivity when used in VR environment for stroke patients in their rehabilitation programme.

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Documents liés

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  • Gamification, sensory feedback, adaptive function on virtual reality rehabilitation: a brief review 
    Communication avec acte
    ZUKI, Fatin Shamimi Mohd; ccMERIENNE, Frédéric; SULAIMAN, Suziah; ccRICCA, Aylen; ccAWANG RAMBLI, Dayang Rohaya; SAAD, Mohamad Naufal Mohamad (IEEE, 2022-12-01)
    Feedback is often linked to rewards element in gamification to motivate users. However, there are more to feedbacks than rewards elements. Feedback can provide user with useful information and at the same time feedback ...
  • Assessing the Impact of Enriched Virtual Reality on Motivation and Engagement in Stroke Rehabilitation 
    Article dans une revue avec comité de lecture
    ccZUKI, Fatin Shamimi Mohd; ccSULAIMAN, Suziah; ccMERIENNE, Frederic; ccRICCA, Aylen; GUILLET, Christophe; SAAD, Mohamad Naufal Mohamad (Institute of Electrical and Electronics Engineers (IEEE), 2024-09-16)
    Virtual reality is highly recommended for stroke rehabilitation as it was found to aid in recovery and can motivate users. While there are various virtual reality rehabilitation studies, the impact of virtual environments ...
  • Proposed Conceptual Design Model of Persuasive Game for Upper limb for Stroke Rehabilitation 
    Communication avec acte
    OMAR, Mohd Yusoff Bin; RAMBLI, Dayang Rohaya Awang; SULAIMAN, Suziah; SHIRATUDDIN, Mohd Fairuz; VANHALLE, Delphine (IEEE, 2019)
    The gamification of stroke rehabilitation may increase patient's motivation and engagement towards their rehabilitation activity and hence contributes to faster recovery. Apart from the interactive experience that games ...
  • The Influence of Audio Sensory Input on the Anxiety Level of the VR Users 
    Communication avec acte
    MOOSAVI, Mahdiyeh Sadat; CHONG, Marcus Yung; NAZRI, Ainul Khairiyah Mohd; ccMERIENNE, Frédéric; ccCHRISTOPHE, GUILLET; ccAWANG RAMBLI, Dayang Rohaya; SULAIMAN, Suziah (IEEE, 2022-12-01)
    This study investigates subjects’ behavior in visual audio conflict conditions in stressful and stressless environments. To increase subjects’ stress and anxiety in subjects we placed subjects in a chaotic city and to ...
  • Design of Game-Based Virtual Forests for Psychological Stress Therapy 
    Article dans une revue avec comité de lecture
    ccMOHAMAD YAHAYA, Nur Ain; ccAWANG RAMBLI, Dayang Rohaya; SULAIMAN, Suziah; ccMERIENNE, Frédéric; ALYAN, Emad (MDPI AG, 2023-02-02)
    Numerous studies have reported the beneficial effects of natural environments on human health and wellbeing. Virtual games may offer a practical approach to experience the illusion of being in a natural setting for those ...

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