Innovation Gaming: An Immersive Experience Environment Enabling Co-creation
Chapitre d'ouvrage scientifique
A number of existing innovation paradigms and design approaches such as Open Innovation (Chesbrough, 2003), User Experience (Hassenzahl & Tractinsky, 2006) and User-Centred Design (Von Hippel, 2005), as well as User-Centred Open Innovation Ecosystems (Pallot, 2009a) are promoting distributed collaboration among organisations and user communities. However, project stakeholders are mainly trained for improving their individual skills through learning experience (i.e. practical exercises, role playing game) rather than getting a live user experience through immersive environments (e.g. Virtual Reality, Serious Games) that could unleash their creativity potential. This chapter introduces the findings of a study on serious gaming, which discusses various aspects of games and explores a number of issues related to the use of innovation games for enabling user co-creation in the context of collaborative innovation and experiential Living Labs.
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Article dans une revue avec comité de lecturePILLAI, Jayesh S.; SCHMIDT, Colin; RICHIR, Simon (Frontiers, 2013)The sense of “Presence” (evolving from “telepresence”) has always been associated with virtual reality research and is still an exceptionally mystifying constituent. Now the study of presence clearly spans over various ...
Communication avec actePILLAI, Jayesh S.; ATHAVANKAR, Uday A.; SCHMIDT, Colin; RICHIR, Simon (Springer, 2013)‘Presence’, the sense of being inside a virtual environment evoked with the help of computer mediation, has come to be a subject well explored in the field of virtual reality. Studies on mental imagery confirm that we can ...
Communication avec actePILLAI, Jayesh S.; RICHIR, Simon; SCHMIDT, Colin (2013)Art and technology always evolved simultaneously, often inspiring and complimenting each other. This can be observed at every point in the history of media technologies. We suggest that the evolution of media has always ...
Communication avec acteTCHA-TOKEY, Katy; SCHMIDT, Colin; GESLIN, Erik; RICHIR, Simon (Association for Computing Machinery, 2020)In this paper, we argue in favour of using an immersive Virtual Environment (VE) in order to improve human capabilities. We develop this idea in order to advance the potential of VEs in enhancing humans. Training with VEs ...
Communication avec actePALLOT, Marc; EYNARD, Rémy; POUSSARD, Benjamin; CHRISTMANN, Olivier; RICHIR, Simon (2013)This paper explores existing theories, frameworks and models for handling collective user experience in the context of Distributed Interactive Multimedia Environments (DIME) and more specifically ...