Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)
Implanté sur deux sites, le campus d’Angers et le pôle de réalité virtuelle de Laval, le LAMPA intervient dans les domaines de l’innovation, des procédés avancés de fabrication et de durabilité des matériaux et des structures. Le numérique et le virtuel sont au cœur des travaux de recherche, par exemple la simulation numérique du procédé pour la compréhension des phénomènes thermiques et mécaniques en jeu.
http://lampa.ensam.eu/
Recent Submissions
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Article dans une revue avec comité de lecture(2025-04-07)Technological developments have made Virtual Reality (VR) technologies accessible, and have democratized its use for industrial, cultural or entertainment purposes. VR can be seen as a unique medium: while being immersed ...
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Communication avec acte(IEEE, 2025-05-23)Educational technologies are increasingly used in education but it remains challenging to demonstrate their effectiveness by employing evidence-based research (EBR). This article presents an open-access experimental resource ...
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Communication avec acte(IEEE, 2025-05-23)Immersive technologies represent significant advancements that allow users to engage in interactive and captivating environments, both perceptually and sensorily. This study aims to enrich the understanding of the relationship ...
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Article dans une revue avec comité de lecture(Springer Nature, 2025-04-24)This critical review examines advances in preprocessing and remelting processes for aluminium alloy chip recycling, emphasizing pre-treatment and remelting techniques that improve both resource recovery and material quality. ...
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Article dans une revue avec comité de lecture(Springer, 2024-01-23)Knowing the thermo-mechanical history of a part during its processing is essential to master the final properties of the product. During forming processes, several parameters can affect it. The development of a surrogate ...
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Implicit Learning of Professional Skills through Immersive Virtual Reality: a Media Comparison Study Communication avec acte(IEEE, 2025-03-08)This study investigates the effectiveness of Immersive Virtual Reality (IVR) compared to traditional slideshow lessons in teaching implicit knowledge. For this purpose, the research focuses on professional decision-making ...
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Communication sans acte(2024-10-29)Embodied representations are known to impact user behavior in Virtual Reality (VR) through stereotypes associated with their appearance, a phenomenon known as the Proteus effect, or through perceived affordances. This ...