• français
    • English
    français
  • Login
Help
View Item 
  •   Home
  • Laboratoire Conception de Produits et Innovation (LCPI)
  • View Item
  • Home
  • Laboratoire Conception de Produits et Innovation (LCPI)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Avatar-mediated creativity: When embodying inventors makes engineers more creative

Article dans une revue avec comité de lecture
Author
GUEGAN, Jérôme
BUISINE, Stéphanie
ccMARANZANA, Nicolas
127758 Laboratoire Conception de Produits et Innovation [LCPI]
175453 Arts et Métiers ParisTech
ccMANTELET, Fabrice
ccSEGONDS, Frederic
301320 École Nationale Supérieure d'Arts et Métiers [ENSAM]

URI
http://hdl.handle.net/10985/12194
DOI
10.1016/j.chb.2016.03.024
Date
2016
Journal
Avatar-mediated creativity: When embodying inventors makes engineers more creative

Abstract

An important challenge today is to support creativity while enabling geographically distant people to work together. In line with the componential theory of creativity, self-perception theory and recent research on the Proteus Effect, we investigate how avatars, which are virtual representations of the self, may be a medium for stimulating creativity. For this purpose, we conducted two studies with a population of engineering students. In the first study, 114 participants responded to online surveys in order to identify what a creative avatar may look like. This enabled us to select avatars representing inventors, which were perceived as creative by engineering students, and neutral avatars. In the second study, 54 participants brainstormed in groups of 3, in 3 different conditions: in a control face-to-face situation, in a virtual environment while embodying neutral avatars and in a virtual environment with inventor avatars. The results show that inventor avatars led to higher performance in fluency and originality of ideas. Moreover, this benefit proved to endure over time since participants allocated to inventor avatars also performed better in a subsequent face-to-face brainstorming. The prospects of using avatars for enhancing creativity-relevant processes are discussed in terms of theoretical and applicative implications

Files in this item

Name:
LCPI-CHB-GUEGAN-2016.pdf
Size:
1.063Mb
Format:
PDF
View/Open

Collections

  • Laboratoire Conception de Produits et Innovation (LCPI)

Related items

Showing items related by title, author, creator and subject.

  • Social identity cues to improve creativity and identification in face-to-face and virtual groups 
    Article dans une revue avec comité de lecture
    GUEGAN, Jérôme; BARRE, Jessy; BUISINE, Stéphanie; ccMARANZANA, Nicolas; ccMANTELET, Fabrice; ccSEGONDS, Frederic (Elsevier, 2017)
    This research draws on the social identity approach to investigate group performance in face-to-face and virtual brainstorming settings. In particular, we display Social Identity Cues (SIC) on participants or on avatars ...
  • A Proposal for a Methodology of Technical Creativity Mixing TRIZ and Additive Manufacturing 
    Communication avec acte
    LANG, Armand; GAZO, Claude; ccJEAN, Camille; GUEGAN, Jérôme; BUISINE, Stéphanie; ccMANTELET, Fabrice; ccSEGONDS, Frederic (Springer, 2019)
    The industry has quickly realized the importance of bringing creativity into product design. The industrial context requires robust and efficient methods and tools to access untapped sources of ideas. Furthermore, Additive ...
  • Supports technologiques collaboratifs à la méthode des Personas 
    Article dans une revue avec comité de lecture
    BARRE, Jessy; BUISINE, Stéphanie; GUEGAN, Jérôme; ccMANTELET, Fabrice; ccSEGONDS, Frederic; ccAOUSSAT, Améziane (Europia, 2016)
    In this paper, we present two experiments to test the impact of collaborative technology to support the Persona method. In the first experiment, 24 designers used the Persona method to anticipate user needs for the design ...
  • Augmented Design with Additive Manufacturing Methodology: Tangible Object-Based Method to Enhance Creativity in Design for Additive Manufacturing 
    Article dans une revue avec comité de lecture
    LANG, Armand; ccSEGONDS, Frederic; ccJEAN, Camille; GAZO, Claude; GUEGAN, Jérôme; BUISINE, Stéphanie; ccMANTELET, Fabrice (Mary Ann Liebert Inc, 2021)
    Additive manufacturing (AM) brings new design potential compared with traditional manufacturing. Nevertheless, traditional manufacturing knowledge remains embedded in the minds of designers and is a real cognitive barrier ...
  • Encouraging innovation activity: in the specific context of small- and medium-sized retailers 
    Article dans une revue avec comité de lecture
    DELAS, Alexia; BUISINE, Stéphanie; ccMARANZANA, Nicolas; ccMANTELET, Fabrice (Taylor and Francis, 2015)
    This paper aims at formalizing an innovation process well suited for small- and medium-sized enterprises (SMEs) specialized in retail. The design research consisted in analyzing conceptual models of innovation process from ...

Browse

All SAMCommunities & CollectionsAuthorsIssue DateCenter / InstitutionThis CollectionAuthorsIssue DateCenter / Institution

Newsletter

Latest newsletterPrevious newsletters

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales