Multi-view VR system for co-located multidisciplinary collaboration and its application in ergonomic design
Communication avec acte
In co-located collaborative environment for product design, new groupware of multi-view system allows multiple experts to have individual visual information. A co-located multi-view VR system and a multidisciplinary task have been created and studied. Results show that using multi-view VR system achieves a better effectiveness and user performance. Then, an application for collaborative ergonomic design is explored and an industrial multidisciplinary scenario is realized with proposed system.
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Design in context of use: An experiment with a multi-view and multi-representation system for collaborative design Article dans une revue avec comité de lectureLI, Bo; SEGONDS, Frédéric; MATEEV, Céline; LOU, Ruding; MERIENNE, Frédéric (Elsevier, 2018)The current trend of product design leads to a change in the collaborative working style. To find the most efficient way to exchange information on the digital mock-up of a product, a synchronous co-located collaborative ...
Communication avec acteLI, Bo; LOU, Ruding; SEGONDS, Frédéric; MERIENNE, Frédéric (2015)The current industrial PLM tool generally relies on Concurrent Engineering (CE), which involves conducting product design and manufacturing stages in parallel and integrating technical data for sharing among different ...
Multi-user interface for co-located real-time work with digital mock-up: a way to foster collaboration? Article dans une revue avec comité de lectureLI, Bo; LOU, Ruding; SEGONDS, Frédéric; MERIENNE, Frédéric (Springer Verlag, 2016)Nowadays more and more industrial design activities adopt the strategy of Concurrent Engineering (CE), which changes the way to carry out all the activities along the product’s lifecycle from sequential to parallel. Various ...
Article dans une revue avec comité de lectureLASSAGNE, Antoine; KEMENY, Andras; POSSELT, Javier; MERIENNE, Frédéric (Institute of Electrical and Electronics Engineers, 2019)We present an approach to solving the problem of haptic and visual misalignment in CAVEs. The approach moves the collision box for the virtual screen’s buttons to coincide with where the user perceives their virtual location. ...
Article dans une revue avec comité de lectureLASSAGNE, Antoine; KEMENY, Andras; POSSELT, Javier; MERIENNE, Frédéric (IEEE, 2018)This article presents a comparison of different haptic systems, which are designed to simulate flat Human Machine Interfaces (HMIs) like touchscreens in virtual environments (VEs) such as CAVEs, and their respective ...