Le LISPEN met en synergie les compétences d’enseignants-chercheurs des campus d’Aix-en- Provence de Cluny (Institut Image à Chalon sur Saône) et de Lille autour de la maîtrise du développement et l’exploitation des systèmes dynamiques multi-physiques et virtuels pour l’Industrie du Futur. Les thématiques de recherche traitent de l’Ingénierie Système & Maquette numérique, la Simulation et le Contrôle des systèmes, l’Interaction Homme-Système et l’Aide à la décision.
http://lispen.ensam.eu/

Recent Submissions

  • POCACHARD, Jérôme; KLEMENT, Nathalie; JOUVE, Christophe; QUENEHEN, Anthony (Elsevier, 2020)
    The collaborative robot (cobot) is a technology contributing to the industrial revolution Industry 4.0. Indeed, cobots’ flexibility and their easy-to-use solutions fill a gap with traditional robots to robotize manufacturing ...
  • MAZAR, Merouane; BETTAYEB, Belgacem; KLEMENT, Nathalie; SAHNOUN, M’hammed; LOUIS, Anne (2020)
    Thanks to new technologies, it is possible to make an automatic robotic treatment of plants for the mildew in greenhouses. The optimization of the scheduling of this robotic treatment presents a real challenge due to the ...
  • BEAUVILLE DIT EYNAUD, Amélie; KLEMENT, Nathalie; ROUCOULES, Lionel; GIBARU, Olivier; DURVILLE, Laurent (2020-11-13)
    To face the variable demand of the market, modular and mobile equipment are integrated on production lines. Previous works proposed design and evaluation methodologies to build recon figurable production systems. However, ...
  • ABABSA, Fakhreddine; HE, Junhui; CHARDONNET, Jean-Rémy (Springer International Publishing, 2020)
    The ability to interact with virtual objects using gestures would allow users to improve their experience in Mixed Reality (MR) environments, especially when they use AR headsets. Today, MR head-mounted displays like the ...
  • OMAR, Mohd Yusoff Bin; RAMBLI, Dayang Rohaya Awang; SULAIMAN, Suziah; SHIRATUDDIN, Mohd Fairuz; MERIENNE, Frederic; VANHALLE, Delphine (IEEE, 2019)
    The gamification of stroke rehabilitation may increase patient's motivation and engagement towards their rehabilitation activity and hence contributes to faster recovery. Apart from the interactive experience that games ...
  • PERROUD, Benoit; REGNIER, Stephane; KEMENY, Andras; MERIENNE, Frederic (Institute of Electrical and Electronics Engineers (IEEE), 2020)
    As part of an evaluation process of user experience realism in a Virtual Reality (VR) system, we focus in this paper on one of the core characteristics of vision: the relationship between contrast and luminance. The ...
  • JIN, Yuan; JOBLOT, Laurent; LOU, Ruding; MERIENNE, Frédéric (2020)
    La réalité virtuelle (RV) est une technologie d'environnement tridimensionnelle, qui intègre plusieurs technologies pour générer un environnement de perception tridimensionnel réaliste en impliquant des récepteurs sensoriels ...

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