Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
Le LISPEN met en synergie les compétences d’enseignants-chercheurs des campus d’Aix-en- Provence de Cluny (Institut Image à Chalon sur Saône) et de Lille autour de la maîtrise du développement et l’exploitation des systèmes dynamiques multi-physiques et virtuels pour l’Industrie du Futur. Les thématiques de recherche traitent de l’Ingénierie Système & Maquette numérique, la Simulation et le Contrôle des systèmes, l’Interaction Homme-Système et l’Aide à la décision.
http://lispen.ensam.eu/
Recent Submissions
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(Elsevier, 2021)The design of complex engineered systems highly relies on a laborious zigzagging between computer-aided design (CAD) software and design rules prescribed by design manuals. Despite the emergence ofknowledge management ...
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(Eurographics, 2020)The advent of low cost technologies makes the use of immersive virtual environments more interesting for several application contexts. 3D models are largely used in such environments for providing feelings of immersion and ...
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(Springer International Publishing, 2020)Decision support tools are essential to help the management of industrial systems at different levels: strategic to size the system; tactical to plan activities or assign resources; operational to schedule activities. We ...
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(Springer Science and Business Media LLC, 2020)Non-intrusive methods have been used since two decades to derive reduced-order models for geometrically nonlinear structures, with a particular emphasis on the so-called STiffness Evaluation Procedure (STEP), relying on ...
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(Springer International Publishing, 2020)The ability to interact with virtual objects using gestures would allow users to improve their experience in Mixed Reality (MR) environments, especially when they use AR headsets. Today, MR head-mounted displays like the ...
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(IEEE, 2019)The gamification of stroke rehabilitation may increase patient's motivation and engagement towards their rehabilitation activity and hence contributes to faster recovery. Apart from the interactive experience that games ...
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(Institute of Electrical and Electronics Engineers (IEEE), 2020)As part of an evaluation process of user experience realism in a Virtual Reality (VR) system, we focus in this paper on one of the core characteristics of vision: the relationship between contrast and luminance. The ...