Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA): Recent submissions
Now showing items 1-7 of 542
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Communication avec acte(Springer Nature, 2025-05-25)Transforming daily chores into game-like activities has long been a tantalizing promise. Whether it is completing homework, washing dishes, or even filing taxes, many of these tasks have been incorporated into serious games ...
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Article dans une revue avec comité de lecture(Elsevier, 2025-07-23)Assessing mental workload is essential for optimizing the design of complex systems, particularly in aeronautical maintenance, where operators' activities serve as a crucial safety barrier to ensure optimal system safety ...
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Article dans une revue avec comité de lecture(Elsevier BV, 2025-07-05)Laser Powder Bed Fusion (L-PBF) additive manufacturing enables the production of complex-shaped parts with high mechanical resistance. Such components exhibit a multi-scale microstructure, internal, sub-surface, and surface ...
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Article dans une revue avec comité de lecture(Wiley, 2025-05-22)This article presents the architecture of MemorIA, an integrative system that combines existing AI technologies into a coherent educational framework for creating interactive historical agents, with the aim of fostering ...
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Article dans une revue avec comité de lecture(Springer Science and Business Media LLC, 2025-04-22)This work offers a detailed examination of the phase field approach for modeling brittle fracture, emphasizing its theoretical foundations, mathematical descriptions, and computational strategies. Central to our discussion ...
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Article dans une revue avec comité de lecture(MIT Press, 2025-06-01)Traditional design promotes abundant, inexpensive, and disposable ways to create that are not compatible with sustainability. The authors explore alternatives to this paradigm by comparing a virtual reality sketch method ...
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Article dans une revue avec comité de lecture(2025-04-07)Technological developments have made Virtual Reality (VR) technologies accessible, and have democratized its use for industrial, cultural or entertainment purposes. VR can be seen as a unique medium: while being immersed ...