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Now showing items 1-10 of 16
First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users
Article dans une revue avec comité de lecture
(Frontiers Media S.A, 2017)
From Robot to Virtual Doppelganger: Impact of Avatar Visual Fidelity and Self-esteem on Perceived Attractiveness
Communication avec acte
(2018)
Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments
Article dans une revue avec comité de lecture
(Elsevier BV, 2021)
Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments
Communication avec acte
(The Eurographics Association, 2020)
Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments
Communication avec acte
(IEEE, 2021)
Effects of voluntary heart rate control on user engagement and agency in a virtual reality game
Article dans une revue avec comité de lecture
(Springer Verlag, 2020)
Visualizing the invisible: User-centered design of a system for the visualization of flows and concentrations of particles in the air
Article dans une revue avec comité de lecture
(SAGE Publications, 2022)
Effect of Social Actors Perceived Agency on Social Presence in Computer-Mediated Communication
Article dans une revue avec comité de lecture
(Hindawi, 2022-10-22)
An investigation of design in virtual reality across the variation of training degree and visual realism
Communication avec acte
(2022)
Integrability and Reliability of Smart Wearables in Virtual Reality Experiences: A Subjective Review
Communication avec acte
(ACM, New York, NY, USA, 2018)