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Comparing Creativity, User-experience and Communicability Linked to Digital Tools during the Fuzzy Phases of Innovation
Communication avec acte
(SCITEPRESS - Science and Technology Publications, 2021)
Quantitative and Qualitative Exploration of the Effect of a Wearable Item on Non-Organic Virtual Limb Embodiment and User Behavior in Immersive Environments
Article dans une revue avec comité de lecture
(MIT Press, 2021-12-01)
Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments
Article dans une revue avec comité de lecture
(Elsevier BV, 2021)
Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments
Communication avec acte
(IEEE, 2021)