Perception of Absolute Distances Within Different Visualization Systems: HMD and CAVE
TypeCommunications avec actes
Many studies on distance perception in a virtual environment exist. Most of them were conducted using head-mounted displays (HMD) and less with large screen displays such as CAVE systems. In this paper, we propose to measure the accuracy of perceived distances in a virtual space ranging from 0 to 15 m in a CAVE system compared to an HMD. Eight subjects with different vision performances took part in an experiment. Results show that the HMD provides the best results for distances above 8 m while the CAVE provides the best results for close distances.
Fichier(s) constituant cette publication
Cette publication figure dans le(s) laboratoire(s) suivant(s)
Visualiser des documents liés par titre, auteur, créateur et sujet.
Evaluation of Smartphone-based interaction techniques in a CAVE in the context of immersive digital project review GEORGE, Paul; KEMENY, Andras; COLOMBET, Florent; MERIENNE, Frédéric; CHARDONNET, Jean-Rémy; MOUTTAPA THOUVENIN, Indira (SPIE, 2014)Immersive digital project reviews consist in using virtual reality (VR) as a tool for discussion between various stakeholders of a project. In the automotive industry, the digital car prototype model is the common thread ...
GEORGE, Paul; KEMENY, Andras; MERIENNE, Frédéric; CHARDONNET, Jean-Rémy; MOUTTAPA THOUVENIN, Indira; POSSELT, Javier; ICART, Emmanuel (Spie the International Society for Optical Engineering, 2013)Renault is currently setting up a new CAVE™, a 5 rear-projected wall virtual reality room with a combined 3D resolution of 100 Mpixels, distributed over sixteen 4k projectors and two 2k projector as well as an additional ...
Angular Velocity Perception Threshold and Sense of Presence for a Three Degrees of Freedom (DOF). Driving Simulator in Virtual Environment AYKENT, Baris; CHARDONNET, Jean-Rémy; MERIENNE, Frédéric; KEMENY, Andras (SAE International, 2018)Angular velocity perception plays an important role for a better sense of presence in driving simulators. This paper deals with the angular velocity perception threshold and sense of presence. A three degrees of freedom ...
KEMENY, Andras; ICART, Emmanuel; SEPCHAT, Alexandre; COLOMBET, Florent; ESPIÉ, Stéphane; CHARDONNET, Jean-Rémy (2018)Simulation appears as an indispensable tool for automotive manufacturers to validate autonomous vehicle development, this latter reported to require billions of miles of driving. To involve the end users in this validation ...
Solving the Constrained Problem in Model Predictive Control Based Motion Cueing Algorithm with a Neural Network Approach RENGIFO, Carolina; CHARDONNET, Jean-Rémy; PAILLOT, Damien; MOHELLEBI, Hakim; KEMENY, Andras (2018)Because of the critical timing requirement, one major issue regarding model predictive control-based motion cueing algorithms is the calculation of real-time optimal solutions. In this paper, a continuous-time recurrent ...