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Design of a Semiautomatic Travel Technique in VR Environments

Communication avec acte
Auteur
ccWANG, Yuyang
ccMERIENNE, Frédéric
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
ccCHARDONNET, Jean-Rémy

URI
http://hdl.handle.net/10985/16255
DOI
10.1109/vr.2019.8798004
Date
2019

Résumé

Travel in a real environment is a common task that human beings conduct easily and subconsciously. However transposing this task in virtual environments (VEs) remains challenging due to input devices and techniques. Considering the well-described sensory conflict theory, we present a semiautomatic travel method based on path planning algorithms and gaze-directed control, aiming at reducing the generation of conflicted signals that may confuse the central nervous system. Since gaze-directed control is user-centered and path planning is goal-oriented, our semiautomatic technique makes up for the deficiencies of each with smoother and less jerky trajectories.

Fichier(s) constituant cette publication

Nom:
LISPEN_VR_2019_WANG.pdf
Taille:
1.043Mo
Format:
PDF
Fin d'embargo:
2019-09-26
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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Speed Profile Optimization for Enhanced Passenger Comfort: An Optimal Control Approach 
    Communication avec acte
    ccWANG, Yuyang; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (IEEE, 2018)
    Autonomous vehicles are expected to start reaching the market within the next years. However in practical applications, navigation inside dynamic environments has to take many factors such as speed control, safety and ...
  • A Semiautomatic Navigation Interface to Reduce Visually Induced Motion Sickness in Virtual Reality 
    Communication avec acte
    ccWANG, Yuyang; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2018)
    Navigation in a real environment is a common task that human beings conduct easily and subconsciously. However transposing this task in virtual environments (VEs) remains challenging due to input devices and techniques ...
  • VR Sickness Prediction for Navigation in Immersive Virtual Environments using a Deep Long Short Term Memory Model 
    Communication avec acte
    ccWANG, Yuyang; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (IEEE, 2019)
    This paper proposes a new objective metric of visually induced motion sickness (VIMS) in the context of navigation in virtual environments (VEs). Similar to motion sickness in physical environments, VIMS can induce many ...
  • Modeling Online Adaptive Navigation in Virtual Environments Based on PID Control 
    Communication avec acte
    WANG, Yuyang; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (Springer Nature Singapore, 2023-11-26)
    It is well known that locomotion-dominated navigation tasks may highly provoke cybersickness effects. Past research has proposed numerous approaches to tackle this issue based on offline considerations. In this work, a ...
  • Development of a speed protector to optimize user experience in 3D virtual environments 
    Article dans une revue avec comité de lecture
    ccWANG, Yuyang; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (Elsevier, 2021)
    Virtual walking in virtual environments (VEs) requires locomotion interfaces, especially when the available physical environment is smaller than the virtual space due to virtual reality facilities limitations; many navigation ...

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