Voici les éléments 484-490 de 724

    • Communication avec acte
      IRAQI, Mehdi; ccROUCOULES, Lionel (2012)
      Most of industries currently spend too much time to find information on past product design process. This considerably reduces the time it can devote to innovation. The authors assume that the design process meta-model ...
    • Brevet
      KRYSINSKI, Tomasz; ccMALBURET, François (2013)
      La présente invention concerne un aéronef (1) muni d'une boîte de transmission de puissance (3) fixée à une structure porteuse (2) par au moins trois barres de suspension (5). Un absorbeur de vibrations (10) actif est fixé ...
    • Communication avec acte
      LEON, Jean-Claude; DUPEUX, Thomas; PERRET, Jérôme; ccCHARDONNET, Jean-Rémy (ASME, 2015)
      Achieving grasping tasks in real time with haptic feedback may require the control of a large number of degrees of freedom (DOFs) to model hand and finger movements. This is mandatory to grasp objects with dexterity. Here, ...
    • Communication avec acte
      HICHRI, Nouha; STEFANI, Chiara; DE LUCA, Livio; ccVERON, Philippe (Proceedings of the 3D-ARCH International Conference, 2013)
      Today, we need 3D models of heritage buildings in order to handle more efficiently projects of restoration, documentation and maintenance. In this context, developing a performing approach, based on a first phase of building ...
    • Communication avec acte
      CASALLAS, Juan Sebastian; OLIVER, James H.; KELLY, Jonathan W.; ccMERIENNE, Frédéric; ccGARBAYA, Samir (IEEE, 2014)
      Selection of moving targets is a common, yet complex task in human-computer interaction (HCI) and virtual reality (VR). Predicting user intention may be beneficial to address the challenges inherent in interaction techniques ...
    • Communication avec acte
      ORTEGA-GONZALEZ, Vladimir; ccMERIENNE, Frédéric; ccGARBAYA, Samir (ASME, 2010)
      In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise spatial cueing in virtual environment. A 3D sound metaphor is a combination of the audio spatialization and audio cueing ...
    • Article dans une revue avec comité de lecture
      NGUYEN, Van-Hanh; MARTINEZ, Jean-Luc; ccMERIENNE, Frédéric (World Scientific Publishing, 2010)
      One of the most effective applications of virtual reality (VR) in physical rehabilitation is training, where patients are trained for sequence decision-making in special situations presented in virtual environment. In this ...