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Influence of Depth Cues on Eye Tracking Depth Measurement in Augmented Reality Using the Magic Leap Device

Communication avec acte
Auteur
RAIMBAUD, Pierre
229853 Universidad de los Andes [Bogota] [UNIANDES]
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
ALVAREZ LOPEZ, Maria Sofia
229853 Universidad de los Andes [Bogota] [UNIANDES]
FIGUEROA, Pablo
229853 Universidad de los Andes [Bogota] [UNIANDES]
HERNANDEZ, Jose Tiberio
229853 Universidad de los Andes [Bogota] [UNIANDES]

URI
http://hdl.handle.net/10985/18280
DOI
10.1109/VRW50115.2020.00042
Date
2020

Résumé

The eye-tracking technology is currently implemented in many mixed reality devices. However, eye-tracking measurements must be precise enough to permit correct localization in the environment; to allow, for example, linking such spatial positions to virtual objects. According to the human vision, major measurement issues would more likely occur in the depth axis rather than in the horizontal and vertical axes. In the literature, depth cues are known for improving human depth perception. In this study, our hypothesis is that, in an augmented reality environment, the more realistic virtual objects are displayed, thanks to depth cues, the more precise the eye-tracking device depth measures would be. Thus, using the MagicLeap device, we studied the effects of lighting and textures on eye-tracking depth measurement precision, by comparing the measures obtained under varying conditions of lights and textures, on both real and virtual objects. The results confirmed our general hypothesis, and we noticed a more significant influence of lights rather than textures on the precision of the measures. Moreover, we found that these depth cues reduce the measurement imprecision among observers, making the eye-tracking system more accurate when measuring depth.

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Documents liés

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  • A Virtual Reality and BIM Approach for Clash Resolution 
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    RAIMBAUD, Pierre; BONILLA PALACIOS, Mateo; ROMERO CORTES, Juan Pablo; FIGUEROA, Pablo; HERNANDEZ, José Tiberio; ccMERIENNE, Frédéric; ccDANGLADE, Florence; ccLOU, Ruding (2019)
    In the Architecture, Construction and Engineering (AEC) industry, a crucial task is Building Information Modelling (BIM) models coordination. Clashes can be detected automatically by current BIM tools. Clash origins (parn ...
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    Building Information Modelling (BIM) is an up-and-coming methodology and technology used in the Architecture, Engineering and Construction (AEC) industry, that allows data centralization and stakeholders' collaboration. ...
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    RAIMBAUD, Pierre; FIGUEROA, Pablo; HERNANDEZ, José Tiberio; ccMERIENNE, Frédéric; ccDANGLADE, Florence; ccLOU, Ruding (2019)
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    Article dans une revue avec comité de lecture
    RAIMBAUD, Pierre; FIGUEROA, Pablo; HERNANDEZ, Jose Tiberio; ccDANGLADE, Florence; ccLOU, Ruding (MDPI AG, 2021)
    Virtual reality (VR) is a computer-based technology that can be used by professionals of many different fields to simulate an environment with a high feeling of presence and immersion. Nonetheless, one main issue when ...
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    FIGUEROA, Pablo; HERNANDEZ, Tiberio; DORADO, José Luis; LOPEZ, J. Sebastian; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2018)
    This poster formulates the concept of heterogeneous distributed mixed reality (HDMR) applications in order to state some interesting research questions in this domain. HDMR applications give synchronous access to shared ...

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