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Real‐time interaction of virtual and physical objects in mixed reality applications

Article dans une revue avec comité de lecture
Author
BADÍAS, Alberto
161327 Aragón Institute of Engineering Research [Zaragoza] [I3A]
GONZÁLEZ, David
161327 Aragón Institute of Engineering Research [Zaragoza] [I3A]
ALFARO, Iciar
161327 Aragón Institute of Engineering Research [Zaragoza] [I3A]
CHINESTA, Francisco
86289 Laboratoire Procédés et Ingénierie en Mécanique et Matériaux [PIMM]
CUETO, Elías
161327 Aragón Institute of Engineering Research [Zaragoza] [I3A]

URI
http://hdl.handle.net/10985/19295
DOI
10.1002/nme.6385
Date
2020
Journal
International Journal for Numerical Methods in Engineering

Abstract

We present a real-time method for computing the mechanical interaction between real and virtual objects in an augmented reality environment. Using model order reduction methods we are able to estimate the physical behavior of deformable objects in real time, with the precision of a high-fidelity solver but working at the speed of a video sequence. We merge tools of machine learning, computer vision, and computer graphics in a single application to describe the behavior of deformable virtual objects allowing the user to interact with them in a natural way. Three examples are provided to test the performance of the method.

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