Driving simulator study of the relationship between motion strategy preference and self-reported driving behavior
Article dans une revue avec comité de lecture
Abstract
Faithful motion restitution in driving simulators normally focuses on track monitoring and maximizing the platform workspace by leaving aside the principal component—the driver. Therefore, in this work we investigated the role of the motion perception model on motion cueing algorithms from a user’s viewpoint. We focused on the driving behavior influence regarding motion perception in a driving simulator. Participants drove a driving simulator with two different configurations: (a) using the platform dynamic model and (b) using a supplementary motion perception model. Both strategies were compared and the participants’ data were classified according to the strategy they preferred. To this end, we developed a driving behavior questionnaire aiming at evaluating the self-reported driving behavior influence on participants’ motion cueing preferences. The results showed significant differences between the participants who chose different strategies and the scored driving behavior in the hostile and violations factors. In order to support these findings, we compared participants’ behaviors and actual motion driving simulator indicators such as speed, jerk, and lateral position. The analysis revealed that motion preferences arise from different reasons linked to the realism or smoothness in motion. Also, strong positive correlations were found between hostile and violation behaviors of the group who preferred the strategy with the supplementary motion perception model, and objective measures such as jerk and speed on different road segments. This indicates that motion perception in driving simulators may depend not only on the type of motion cueing strategy, but may also be influenced by users’ self-reported driving behaviors.
Files in this item
Related items
Showing items related by title, author, creator and subject.
-
Communication avec acteBecause of the critical timing requirement, one major issue regarding model predictive control-based motion cueing algorithms is the calculation of real-time optimal solutions. In this paper, a continuous-time recurrent ...
-
Communication avec acteRENGIFO, Carolina; MOHELLEBI, Hakim; PAILLOT, Damien; KEMENY, Andras; CHARDONNET, Jean-Rémy (IEEE, 2019)This paper deals with motion control for an 8-degree-of-freedom (DOF) high performance driving simulator. We formulate a constrained optimal control that defines the dynamical behavior of the system. Furthermore, the paper ...
-
Article dans une revue avec comité de lectureRENGIFO, Carolina; MOHELLEBI, Hakim; KEMENY, Andras; CHARDONNET, Jean-Rémy (Institute of Electrical and Electronics Engineers (IEEE), 2021)This study presents a driving simulator experiment to evaluate three different motion cueing algorithms based on model predictive control. The difference among these motion strategies lies in the type of mathematical model ...
-
Communication avec acteIn virtual reality the navigation task can generate motion sickness also called simulator sickness or cyber-sickness. This in mainly due to the lack of sensory feedbacks during the task. The presented work aims at studying ...
-
Communication avec acteGEORGE, Paul; KEMENY, Andras; COLOMBET, Florent; MOUTTAPA THOUVENIN, Indira; MERIENNE, Frédéric; CHARDONNET, Jean-Rémy (SPIE, 2014)Immersive digital project reviews consist in using virtual reality (VR) as a tool for discussion between various stakeholders of a project. In the automotive industry, the digital car prototype model is the common thread ...