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Driving Simulation & Virtual Reality: Introduction to the Special issue of TRF

Article dans une revue avec comité de lecture
Auteur
KEMENY, Andras
133641 Technocentre Renault [Guyancourt]
CHARLTON, Samuel G.
243421 University of Waikato [Hamilton]
ccCHARDONNET, Jean-Rémy
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]

URI
http://hdl.handle.net/10985/20995
DOI
10.1016/j.trf.2020.09.001
Date
2020
Journal
Transportation Research Part F: Traffic Psychology and Behaviour

Résumé

With the advent of more and more sophisticated driving assistance systems on the market, the use of driving simulators to test them has become nearly compulsory. The number of research papers involving simulator studies that were published in recent years testifies such importance. This popularity is also demonstrated through large investments performed by major car manufacturers to acquire state-of-the-art high performance simulators. The current Special Issue gathers 9 high-quality studies. The contributions were chosen among the best papers of the 17th Driving Simulation & Virtual Reality Conference, a now well-established conference in the driving simulation community and published as two-page abstracts in the proceedings of the conference. These contributions cover a wide range of aspects related to the use of driving simulators.

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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Angular Velocity Perception Threshold and Sense of Presence for a Three Degrees of Freedom (DOF). Driving Simulator in Virtual Environment 
    Article dans une revue avec comité de lecture
    AYKENT, Baris; KEMENY, Andras; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2018)
    Angular velocity perception plays an important role for a better sense of presence in driving simulators. This paper deals with the angular velocity perception threshold and sense of presence. A three degrees of freedom ...
  • Evaluation of Smartphone-based interaction techniques in a CAVE in the context of immersive digital project review 
    Communication avec acte
    GEORGE, Paul; KEMENY, Andras; COLOMBET, Florent; MOUTTAPA THOUVENIN, Indira; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (SPIE, 2014)
    Immersive digital project reviews consist in using virtual reality (VR) as a tool for discussion between various stakeholders of a project. In the automotive industry, the digital car prototype model is the common thread ...
  • Nomad Devices for Interactions in Immersive Virtual Environments 
    Communication avec acte
    GEORGE, Paul; KEMENY, Andras; MOUTTAPA THOUVENIN, Indira; POSSELT, Javier; ICART, Emmanuel; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (Spie the International Society for Optical Engineering, 2013)
    Renault is currently setting up a new CAVE™, a 5 rear-projected wall virtual reality room with a combined 3D resolution of 100 Mpixels, distributed over sixteen 4k projectors and two 2k projector as well as an additional ...
  • Perception of Absolute Distances Within Different Visualization Systems: HMD and CAVE 
    Communication avec acte
    GHINEA, Mihalache; FRUNZA, Dinu; KEMENY, Andras; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (Springer, 2018)
    Many studies on distance perception in a virtual environment exist. Most of them were conducted using head-mounted displays (HMD) and less with large screen displays such as CAVE systems. In this paper, we propose to measure ...
  • Large scale collaborative autonomous vehicle simulation and analysis using smartphones 
    Communication avec acte
    KEMENY, Andras; ICART, Emmanuel; SEPCHAT, Alexandre; COLOMBET, Florent; ESPIÉ, Stéphane; ccCHARDONNET, Jean-Rémy (2018)
    Simulation appears as an indispensable tool for automotive manufacturers to validate autonomous vehicle development, this latter reported to require billions of miles of driving. To involve the end users in this validation ...

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