Effect of Observing a Virtual Double on Paranoia in Social Virtual Environments: Experiment Preliminary Presentation
Communication avec acte
Date
2019Abstract
We present an experiment designed to investigate whether seeing a virtual double performing an action in a social context can impact participants’ psychological state. With the help of a 3D scanning process, we are interested in exposing participants suffering from moderate paranoid thinking to a ubiquitous social situation where they see their virtual double carry out a social interaction task, in order to observe if this can reduce anxiety and paranoia levels prior to carrying out the task themselves.
Files in this item
Related items
Showing items related by title, author, creator and subject.
-
Ouvrage scientifiqueGORISSE, Geoffrey (S.N, 2015)Le projet « Devenez Avatar » concerne l’immersion avatariale abordée à travers une approche expérimentale transdisciplinaire. Son objectif, à la croisée de la création en images et technologies interactives, des sciences ...
-
Communication avec acteGORISSE, Geoffrey; CHRISTMANN, Olivier; HOUZANGBE, Samory; RICHIR, Simon (2018)This paper presents the first study of a series of experiments aiming to investigate the impact of avatar visual fidelity on user experience with emphasis on the sense of embodiment in immersive virtual environments (IVE). ...
-
Article dans une revue avec comité de lectureGORISSE, Geoffrey; CHRISTMANN, Olivier; HOUZANGBE, Samory; RICHIR, Simon (Frontiers Media S.A, 2019)This study presents the second phase of a series of experiments investigating the impact of avatar visual fidelity on the sense of embodiment and users' behavior in immersive virtual environments. Our main focus concerns ...
-
Article dans une revue avec comité de lectureDUBOSC, Charlotte; GORISSE, Geoffrey; CHRISTMANN, Olivier; FLEURY, Sylvain; POINSOT, Killian; RICHIR, Simon (Elsevier BV, 2021)Effective collaboration in immersive virtual environments requires to be able to communicate flawlessly using both verbal and non-verbal communication. We present two experiments investigating the impact of facial ...
-
Article dans une revue avec comité de lectureHOUZANGBE, Samory; CHRISTMANN, Olivier; GORISSE, Geoffrey; RICHIR, Simon (Springer Verlag, 2020)It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of diferent situations, cognitive capabilities or behavior. It is known that there is a link between a person’s physiological ...