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CAVE and HMD: distance perception comparative study

Article dans une revue avec comité de lecture
Auteur
ccCOMBE, Theo
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
ccCHARDONNET, Jean-Rémy
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
ccMERIENNE, Frédéric
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
ccOVTCHAROVA, Jivka
469668 Institut für Informationsmanagement im Ingenieurwesen [IMI]

URI
http://hdl.handle.net/10985/24065
DOI
10.1007/s10055-023-00787-y
Date
2023-03-29
Journal
Virtual Reality

Résumé

This paper proposes to analyse user experience using two different immersive device categories: a cave automatic virtual environment (CAVE) and a head-mounted display (HMD). While most past studies focused on one of these devices to characterize user experience, we propose to fill the gap in comparative studies by conducting investigations using both devices, considering the same application, method and analysis. Through this study, we want to highlight the differences in user experience induced when using either one of these technologies in terms of visualization and interaction. We performed two experiments, each focusing on a specific aspect of the devices employed. The first one is related to distance perception when walking and the possible influence of the HMD’s weight, which does not occur with CAVE systems as they do not require wearing any heavy equipment. Past studies found that weight may impact distance perception. Several walking distances were considered. Results revealed that the HMD’s weight does not induce significant differences over short distances (above three meters). In the second experiment, we focused on distance perception over short distances. We considered that the HMD’s screen being closer to the user’s eyes than in CAVE systems might induce substantial distance perception differences, especially for short-distance interaction. We designed a task in which users had to move an object from one place to another at several distances using the CAVE and an HMD. Results revealed significant underestimation compared to reality as in past work, but no significant differences between the immersive devices. These results provide a better understanding of the differences between the two emblematic virtual reality displays.

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LISPEN_VIRE_2023_COMBE.pdf
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Format:
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Fin d'embargo:
2023-09-29
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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

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  • CAVE vs. HMD in Distance Perception 
    Communication avec acte
    ccCOMBE, Theo; OVTCHAROVA, Jivka; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (IEEE, 2021)
    This study aims to analyze differences between a CAVE system and a Head-Mounted Display (HMD), two technologies presenting important differences, focusing on distance perception, as past research on this factor is usually ...
  • Don't Denigrate the CAVE! A Comparative Examination of CAVE and HMD for Navigation in Virtual Worlds 
    Communication avec acte
    COMBE, Théo; ccCHARDONNET, Jean-Rémy; ccMERIENNE, Frédéric; ccOVTCHAROVA, Jivka; MESTRE, Daniel (Jean-Marie Normand and Maki Sugimoto and Veronica Sundstedt, 2023-12-06)
    This paper conducts a comprehensive analysis of user experiences by comparing navigation and cybersickness between two distinct categories of immersive devices: CAVE and HMD. Using consistent methodology and analysis for ...
  • Asynchronous Manual Work in Mixed Reality Remote Collaboration 
    Communication avec acte
    ccMAYER, Anjela; ccCOMBE, Theo; OVTCHAROVA, Jivka; ccCHARDONNET, Jean-Rémy (Springer Nature Switzerland, 2022-08-28)
    Research in Collaborative Virtual Environments (CVEs) is becoming more and more significant with increasing accessibility of Virtual Reality (VR) and Augmented Reality (AR) technology, additionally reinforced by the ...
  • Using Fuzzy Logic to Involve Individual Differences for Predicting Cybersickness during VR Navigation 
    Communication avec acte
    ccWANG, Yuyang; OVTCHAROVA, Jivka; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (IEEE, 2021)
    Many studies have explored how individual differences can affect users’ susceptibility to cybersickness in a VR application. However, the lack of strategy to integrate the influence of each factor on cybersickness makes ...
  • Comparing Avatar and Face-to-Face Collaboration in VR Education: Concept and Preliminary Insights 
    Communication avec acte
    MAYER, Anjela; KASTNER, Kevin; REICHWALD, Julian; ccOVTCHAROVA, Jivka; ccCHARDONNET, Jean-Rémy (IEEE, 2023-08-02)
    Virtual education is gaining prominence, providing opportunities for dynamic interactive content, such as Digital Twins, and novel collaboration modalities, including options for remote classrooms. In this work, we present ...

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