Test-bench for evaluating navigation and interaction in large virtual databases
Communication sans acte
Date
2012Abstract
3D systems due to its complicated electronical, mechanical and vision accessories have enormous degree of complexity both in design and evaluation. Navigation system usually plays an important role in most 3D systems. Therefore, having an efficient navigation system and evaluation of the system has great deal of importance. 3D systems have a lot of parameters, inputs and outputs thus; evaluation process requires a complete test bench to collect and analyse maximum possible efficient parameters and variables. This paper will propose a test bench based on a tracker, navigation device status, and some biological and motion feedback from end-user to analyse a 3D system and associated navigation system performance. An original test procedure will be provided for evaluating navigation in 3D scenes by focusing on experimental aspects such as metric variable definition for measurement, case selection criteria and test-bed design. The novelty in our approach is the use of information given by the brain to understand the human perception in VE and to improve navigation in 3D scenes and interaction with virtual reality.
Files in this item
Related items
Showing items related by title, author, creator and subject.
-
Communication avec acteThis paper proposes an accurate sensor fusion scheme for navigation inside a real-scale 3D model by combining audio and video signals. Audio signal of a microphone-array is merged by Minimum Variance Distortion-less Response ...
-
Communication avec acteMIRZAEI, Mohammad Ali; PRIANTO, Sugeng; PÈRE, Christian; MERIENNE, Frédéric; CHARDONNET, Jean-Rémy (IEEE, 2013)The paper presents a new mother wavelet adapted from a specific pattern. Wavelet multi-resolution analysis uses this wavelet to detect the position of the pattern in an Infra-Red (IR) signal under scale variation and the ...
-
Communication sans acteThis paper focuses on the measurement and the mathematical definition of cognitive parameters of designing a navigation systembased on these parameters. The nausea level due to different velocities of a 3D scene, the user ...
-
Communication avec acteThis paper proposes a navigation technique for traveling inside a real-scale 3D model based on human gesture analysis. In the first step, a simple threshold is used as a criterion to analyze gestures. In the next step, a ...
-
Article dans une revue avec comité de lectureNavigation in a 3D immersive virtual environment is known to be prone to visually induced motion sickness (VIMS). Several psychophysiological and behavioral methods have been used to measure the level of sickness of a user, ...