Quantitative assessment of collaboration
TypeCommunications avec actes
This paper presents a short literature review of a research trend that endeavors to model collaboration by quantifying each group member‟s contribution. In such a view, equity is considered as the ideal collaborative situation. We review some foundational elements of this approach, some methodological aspects, describe a case study applying such concepts and analyses, and present examples of design implications for Computer-Supported Cooperative Work.
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MARTIN, Jean-Claude; BUISINE, Stéphanie; PITEL, Guillaume; BERNSEN, Niels Ole (Elsevier, 2006)Most existing multi-modal prototypes enabling users to combine 2D gestures and speech input are task-oriented. They help adult users solve particular information tasks often in 2D standard Graphical User Interfaces. This ...
SCHMITT, Lara; BUISINE, Stéphanie; CHABOISSIER, Jonathan; AOUSSAT, Améziane; VERNIER, Frédéric (Elsevier, 2012)We designed a tabletop brainwriting interface to examine the effects of time pressure and social pressure on the creative performance. After positioning this study with regard to creativity research and human activity in ...
ROOSEN, Christine; INACIO, Emilie; BUISINE, Stéphanie; MARANZANA, Nicolas (2013)L'invention TIPATSMA (Tableau Interactif pour Patients atteints de Troubles Sévères de la Maladie d'Alzheimer) se rapporte à un tableau interactif destiné aux patients atteints de la maladie d'Alzheimer.
NELSON, Julien; BUISINE, Stéphanie; AOUSSAT, Améziane; GAZO, Claude (Presses Universitaires de France, 2014)Prospective ergonomics is concerned with the anticipation of future needs and activities to assist the early stages of user-centered innovation design projects. Few studies have proposed methodologies to assist prospective ...
BUISINE, Stéphanie; BESACIER, Guillaume; NAJM, Marianne; AOUSSAT, Améziane; VERNIER, Frédéric (Springer Link, 2007)The aim of this study is to investigate the usability and usefulness of interactive tabletop technologies to support group creativity. We implemented a tabletop interface enabling groups of 4 participants to build mind-maps ...