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Using TRIZ in the forecasting of the computer role playing games evolution

Article dans une revue avec comité de lecture
Author
KURELA, Michal
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
CRUBLEAU, Pascal
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
SAMIER, Henri
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]

URI
http://hdl.handle.net/10985/8468
DOI
10.1016/j.proeng.2011.03.149
Date
2011
Journal
Procedia Engineering

Abstract

This research aims to find out the patterns existing in the computer role-playing games (CRPGs) design and to find out if the system evolution laws of TRIZ (Theory of Inventive Problem Solving) are applicable to them. Only part of the technical evolution laws was explored and only on the selected subsystems of CRPGs, because the complete analysis would constitute a much longer paper. The research was essentially qualitative. In conclusion it allows to state that TRIZ evolution laws are matching to many instances of CRPG subsystems evolution paths what allows to propose directions for the future development of CRPGs.

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