• français
    • English
    English
  • Ouvrir une session
Aide
Voir le document 
  •   Accueil de SAM
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • Voir le document
  • Accueil de SAM
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • Voir le document
JavaScript is disabled for your browser. Some features of this site may not work without it.

An approach for measuring the human gesture learning ability in third-person view environment for motor rehabilitation

Communication avec acte
Auteur
NGUYEN, Van-Hanh
MARTINEZ, Jean-Luc
POZZO, Thierry
23806 INSERM
ccMERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]

URI
http://hdl.handle.net/10985/9467
DOI
10.1115/WINVR2010-3736
Date
2010

Résumé

In this paper, we describe a novel and quantitative approach to assess the capability of performing training task in the third-person view virtual environment for motor rehabilitation. Our proposed approach is based on human gestures which are constructed from gesture-units according to levels of complexity. Experimented in a Cave Automatic Virtual Environment, human gestures are represented by a virtual human thus the training task of the subject is to memorize those gestures and then to reproduce them. Performance of executing this training task is measured by the similarity between the virtual human’s gesture and the subject one which is captured by an optical motion capture device. In practice, a combination of performance and the complexity of the gesture is carried out to evaluate the ability of learning the human gestures of the subject.

Fichier(s) constituant cette publication

Nom:
LE2I_WINVR_2010_NGUYEN.pdf
Taille:
470.6Ko
Format:
PDF
Voir/Ouvrir

Cette publication figure dans le(s) laboratoire(s) suivant(s)

  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Training-based on real-time motion evaluation for functional rehabilitation in virtual environment 
    Article dans une revue avec comité de lecture
    NGUYEN, Van-Hanh; MARTINEZ, Jean-Luc; ccMERIENNE, Frédéric (World Scientific Publishing, 2010)
    One of the most effective applications of virtual reality (VR) in physical rehabilitation is training, where patients are trained for sequence decision-making in special situations presented in virtual environment. In this ...
  • An efficient approach for human motion data mining based on curves matching 
    Communication avec acte
    NGUYEN, Van-Hanh; MARTINEZ, Jean-Luc; ccMERIENNE, Frédéric (Springer-Verlag, 2010)
    In this paper, we present a novel and efficient approach to retrieve human motion capture data as used in data-driven computer games, animated movies and special effects in the aim of finding a specific motion. From the ...
  • Software assembly and open standards for driving simulation 
    Communication avec acte
    FILLIARD, Nicolas; ICART, Emmanuel; MARTINEZ, Jean-Luc; GÉRIN, Sébastien; KEMENY, Andras; ccMERIENNE, Frédéric (INRETS, 2010)
    Driving simulation systems involve a combination of different computation codes. Although some of these modules are application-specific, their majority is reusable and state-of-the-art implementations are readily available ...
  • Institut Image – Le2i 
    Communication avec acte
    MARSH, William Eric; AYKENT, Baris; MARTINEZ, Jean-Luc; ccMERIENNE, Frédéric (IEEE Virtual Reality 2015, 2015)
    Institut Image is a department of Arts et Métiers ParisTech developing virtual reality (VR) for teaching, research, and innovation. The research team is composed of 30 people (teacher- researchers, engineers, PhD students) ...
  • A predictive approach for a real-time remote visualization of large meshes 
    Communication avec acte
    NOUBISSI, Justin-Hervé; ccCHRISTOPHE, GUILLET; MARTINEZ, Jean-Luc; ccMERIENNE, Frédéric (IEEE, 2012)
    Remote access to large meshes is the subject of studies since several years. We propose in this paper a contribution to the problem of remote mesh viewing. We work on triangular meshes. After a study of existing methods ...

Parcourir

Tout SAMLaboratoiresAuteursDates de publicationCampus/InstitutsCe LaboratoireAuteursDates de publicationCampus/Instituts

Lettre Diffuser la Science

Dernière lettreVoir plus

Statistiques de consultation

Publications les plus consultéesStatistiques par paysAuteurs les plus consultés

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales