3D-LIVE : live interactions through 3D visual environments
TypeCommunications avec actes
This paper explores Future Internet (FI) 3D-Media technologies and Internet of Things (IoT) in real and virtual environments in order to sense and experiment Real-Time interaction within live situations. The combination of FI testbeds and Living Labs (LL) would enable both researchers and users to explore capacities to enter the 3D Tele-Immersive (TI) application market and to establish new requirements for FI technology and infrastructure. It is expected that combining both FI technology pull and TI market pull would promote and accelerate the creation and adoption, by user communities such as sport practitioners, of innovative TI Services within sport events.
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Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform POUSSARD, Benjamin; LOUP, Guillaume; CHRISTMANN, Olivier; EYNARD, Rémy; PALLOT, Marc; RICHIR, Simon; HERNOUX, Franck; LOUP-ESCANDE, Emilie (2014)This paper aims to identify and define the characteristics of 3D Real Time Tele-Immersive Environments (RT-TIE), which is central to the 3D-LIVE European Research Project. A RT-TIE allows a “twilight space” which is a space ...
Virtual reality learning software for individuals with intellectual disabilities : comparison between touchscreen and mouse interactions LOUP-ESCANDE, Emilie; CHRISTMANN, Olivier; DAMIANO, Romain; HERNOUX, Franck; RICHIR, Simon; LOUP-ESCANDE, Emilie (NOVA Science Publishers, 2014)The aim of this article is to analyze the impact of two user interfaces - a tactile interface and a computer mouse - in a virtual environment allowing self-learning tasks, such as dishwashing, by workers with mental ...
TCHA-TOKEY, Katy; RICHIR, Simon; LOUP, Guillaume; LOUP-ESCANDE, Emilie; CHRISTMANN, Olivier (HINDAWI, 2018)Tere are increasing new advances in virtual reality technologies as well as a rise in learning virtual environments for which several studies highlighted the pedagogical value, knowledge transfer, and learners’ engaged-behaviors. ...
E-commerce and Web3D for involving the customer in the design process : The case of a gates 3D configurator ROLLAND, Romain; YVAIN, Etienne; CHRISTMANN, Olivier; LOUP-ESCANDE, Emilie; RICHIR, Simon (2012)This paper aims to show to what extent the Web3D is an advantage for Living Lab paradigm. From this viewpoint, we present various applications of online ecommerce or using the Web3D. A state of the art on these existing ...
La méthode I²I « pour l’utilité » : fondements et application à la conception d’une application de réalité virtuelle LOUP-ESCANDE, Emilie; BURKHARDT, Jean-Marie; CHRISTOFOL, Hervé; CHRISTMANN, Olivier; RICHIR, Simon (Congrès International de Génie Industriel, 2011)Résumé - Dans cet article, il est question de décrire une méthode de conception d’artefacts issus des technologies émergentes telle la réalité virtuelle. Partant du constat que la phase d’identification des besoins n’est ...