Archive Ouverte Arts et Métiers
Bienvenue sur SAM, l'archive ouverte d'Arts et Métiers. Vous trouverez sur ce site les publications scientifiques (articles, chapitres d'ouvrages, conférences, brevets…) des chercheurs des laboratoires Arts et Métiers.
6360 publications
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Article dans une revue avec comité de lecture(Elsevier BV, 2024-12)Background: Adults with spinal deformity (ASD) are known to have spinal malalignment, which can impact their quality of life and their autonomy in daily life activities. Among these tasks, ascending and descending stairs ...
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Article dans une revue avec comité de lecture(Elsevier BV, 2025-01)Background: Adult spinal deformity (ASD) is associated with muscles' degeneration that affects postural control and outcomes of an eventual corrective surgery. Evaluation of ASD is usually based on static radiographs and ...
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Communication sans acte(2024-10-29)Embodied representations are known to impact user behavior in Virtual Reality (VR) through stereotypes associated with their appearance, a phenomenon known as the Proteus effect, or through perceived affordances. This ...
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Article dans une revue avec comité de lecture(Institute of Electrical and Electronics Engineers (IEEE), 2025-03-07)The way users interact with Virtual Reality (VR) environments plays a crucial role in shaping their experience when embodying an avatar. How avatars are perceived by users significantly influences their behavior based on ...
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Communication avec acte(2024-05-11)Space agencies are in the process of drawing up carefully thought-out Concepts of Operations (ConOps) for future human missions on the Moon. These are typically assessed and validated through costly and logistically demanding ...
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Conférence invitée(2025)This paper addresses the controller design for the overhead cranes. To this end, a nonlinear model of the overhead cranes is considered, and a continuous-time sliding-mode controller is designed for such a model, ensuring ...
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Communication avec acte(ACM, 2024-05-11)The way users interact with Virtual Reality (VR) environments plays a crucial role in shaping their experience of embodying an avatar. The perception of avatars significantly influences users’ behaviour based on stereotypes, ...