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An industrial approach to design compelling VR and AR experience

Communication avec acte
Author
FUCHS, Philippe
226033 Fondation MINES ParisTech [FI3M]
LOURDEAUX, Domitile
389870 Heuristique et Diagnostic des Systèmes Complexes [Compiègne] [Heudiasyc]
BUCHE, Cédric
131284 École Nationale d'Ingénieurs de Brest [ENIB]
QUERREC, Ronan
131284 École Nationale d'Ingénieurs de Brest [ENIB]
ccRICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]

URI
http://hdl.handle.net/10985/10735
DOI
10.1117/12.2001968
Date
2013

Abstract

The convergence of technologies currently observed in the field of VR, AR, robotics and consumer electronic reinforces the trend of new applications appearing every day. But when transferring knowledge acquired from research to businesses, research laboratories are often at a loss because of a lack of knowledge of the design and integration processes in creating an industrial scale product. In fact, the innovation approaches that take a good idea from the laboratory to a successful industrial product are often little known to researchers. The objective of this paper is to present the results of the work of several research teams that have finalized a working method for researchers and manufacturers that allow them to design virtual or augmented reality systems and enable their users to enjoy “a compelling VR experience”. That approach, called “the I2I method”, present 11 phases from “Establishing technological and competitive intelligence and industrial property” to “Improvements” through the “Definition of the Behavioral Interface, Virtual Environment and Behavioral Software Assistance”. As a result of the experience gained by various research teams, this design approach benefits from contributions from current VR & AR research. Our objective is to validate and continuously move such multidisciplinary design team methods forward.

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