An industrial approach to design compelling VR and AR experience
TypeCommunications avec actes
The convergence of technologies currently observed in the field of VR, AR, robotics and consumer electronic reinforces the trend of new applications appearing every day. But when transferring knowledge acquired from research to businesses, research laboratories are often at a loss because of a lack of knowledge of the design and integration processes in creating an industrial scale product. In fact, the innovation approaches that take a good idea from the laboratory to a successful industrial product are often little known to researchers. The objective of this paper is to present the results of the work of several research teams that have finalized a working method for researchers and manufacturers that allow them to design virtual or augmented reality systems and enable their users to enjoy “a compelling VR experience”. That approach, called “the I2I method”, present 11 phases from “Establishing technological and competitive intelligence and industrial property” to “Improvements” through the “Definition of the Behavioral Interface, Virtual Environment and Behavioral Software Assistance”. As a result of the experience gained by various research teams, this design approach benefits from contributions from current VR & AR research. Our objective is to validate and continuously move such multidisciplinary design team methods forward.
Showing items related by title, author, creator and subject.
RICHIR, Simon; FUCHS, Philippe; LOURDEAUX, Domitile; MILLET, Dominique; BUCHE, Cédric; QUERREC, Ronan (2015)The convergence of technologies currently observed in the field of Virtual Reality, Augmented Reality, robotics and consumer electronic reinforces the trend of new applications appearing every day. But when transferring ...
On the effectiveness of experimenting with C-K theory in design education: analysis of process methodology, results and main lessons drawn BLANCHARD, Philippe; CORSI, Patrick; CHRISTOFOL, Hervé; RICHIR, Simon (2013)This paper experiments a transdisciplinary design innovation way in educational contexts through workshops implementing a C-K Theory-based co-evolution between Concepts and Knowledge spaces. At l’école de design Nantes ...
BLANCHARD, Philippe; CHRISTOFOL, Hervé; RICHIR, Simon (2013)Notre enjeu est de proposer aux PME un dispositif leur permettant d'initier et d'accroître leur capacité d'innovation. Un mécanisme d'innovation de rupture a été analysé, modélisé, puis testé sur le terrain. L'essentiel ...
BLANCHARD, Philippe; CHRISTOFOL, Hervé; RICHIR, Simon (2013)The purpose of this study was to model an enhanced design methodology applied to the conception of an innovative product in a SME environment. This approach includes C-K theory in a context of disruptive innovation. In ...
A study of the effects of a natural virtual environment on creativity during a product design activity FLEURY, Sylvain; BLANCHARD, Philippe; RICHIR, Simon (2021)Numerous studies have shown a beneficial effect of exposing people to natural landscapes and plants on their well being and attentional functioning. The aim of the present study was to evaluate the effects of a natural ...